Spider Solitaire Rules
Spider Solitaire is a classic [solitaire card game](/) perfect for solo play. Solitaire enthusiasts often enjoy trying [Klondike](/solitaire-klondike) and [FreeCell](/freecell) for variety. The [World of Solitaire](https://worldofsolitaire.com/) offers hundreds of patience game variations and detailed rules.
- Category: Solitaire
- Players: 1
Objective
Clear the entire tableau by building eight King-to-Ace sequences, one patient stack at a time. Spider Solitaire looks calm on the surface, but every move has real weight. You slowly unwind the puzzle, chase clean sequences, and try to stay one step ahead of your future self. When you finally clear that last stack… it feels incredible.
Material
You use two full decks (104 cards) ranked: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low)
Suits & Difficulty
| Difficulty | Suits Used | Challenge | |------------|------------|-----------| | One Suit | All Spades | Easy | | Two Suits | Spades + Hearts | Medium | | Four Suits | All suits | Hard (very hard!) |
Setup
Tableau Layout (10 columns)
| Column | Cards | Face-Up | Face-Down | |--------|--------|----------|------------| | 1–4 | 6 cards | 1 | 5 | | 5–10 | 5 cards | 1 | 4 |
Total in tableau: 54 cards Stock: 50 cards (dealt 10 at a time)
How to Play
Tableau Building
You may build downward regardless of suit:
8♦ → 7♠ → 6♥ → 5♣ ✔ Valid
But only same-suit descending sequences can move as a group:
9♠ → 8♠ → 7♠ → 6♠ ✔ Entire group moves
Mixed suits must move one card at a time.
Completing Sequences
A full same-suit chain:
K♠ Q♠ J♠ 10♠ 9♠ 8♠ 7♠ 6♠ 5♠ 4♠ 3♠ 2♠ A♠
…is removed automatically. You must remove 8 total to win.
Empty Columns
Empty columns are extremely valuable:
- Any single card can be placed there
- Any full sequence can move there
Use empties to reorganize huge stacks.
Dealing from Stock
Click the stock to deal 10 cards (one to each column).
Rules:
- All columns must contain at least one card
- Deals always add face-up cards
- Plan ahead — deals make the board much harder
Scoring
| Action | Points | |--------|--------| | Start | 500 | | Each move | -1 | | Complete sequence | +100 | | Undo | -2 |
Example final score: 500 – 150 moves + 300 bonuses – 10 undo = 640
Strategy Tips
1. Flip Face-Down Cards Early
Uncover hidden cards ASAP — they win games.
2. Prioritize Same-Suit Builds
Same-suit chains = mobility. Mixed chains = stuck pieces.
3. Create Empty Columns
The strongest tool in Spider. One empty space can open half the board.
4. Don’t Rush the Stock Deal
Before dealing:
- Make every move possible
- Avoid leaving empty columns
- Try to open at least one new column
5. Plan for Full Sequences
Work toward one suit at a time. Protect long same-suit chains from being broken.
Common Mistakes
- Building messy mixed-suit stacks
- Dealing stock with an empty column
- Wasting empty columns on random cards
- Ignoring long-term suit structure
Ending the Game
You win once all eight King-to-Ace sequences leave the tableau. You lose whenever the board freezes:
- No legal moves left
- The stock is empty
- You still have incomplete sequences
Spider Solitaire rewards patience, structure, and a sense of calm focus. Master your order of operations, avoid rushing, and the hardest layouts start to feel surprisingly manageable.
Variants
One Suit (Easy)
A gentle introduction. Everything matches, so you can move smoothly and focus on planning.
Two Suits (Medium)
A surprisingly big jump in difficulty. You now juggle colors, timing, and partial sequences.
Four Suits (Hard)
The legendary version. Complex, unforgiving, and deeply rewarding once you get the hang of it.
Spiderette
A compact one deck version with 7 columns and 4 sequences to complete. Faster but still tricky.
Relaxed Spider
Allows mixed suit blocks to move together. Much friendlier, perfect when you want the feel of Spider without the frustration.
Frequently asked questions
What is Spider Solitaire?
Spider Solitaire is a thoughtful and sometimes unforgiving patience game played with two full decks, for a total of 104 cards. You build sequences in descending order inside ten tableau columns. When you manage to form a perfect King through Ace run in one suit, that full sequence lifts off the board. Clear every card and you win. It sounds simple, but the puzzle can become surprisingly deep.
What are the different Spider difficulty levels?
Spider has three main levels that change the entire feel of the game. One suit is the friendliest version and uses only Spades, which makes building long chains much easier. Two suits adds Hearts into the mix and forces you to think ahead more often. Four suits is the true challenge, with every suit in play and very little room for error. Each added suit pushes the game closer to a strategic brain teaser.
Can you move partial sequences?
You can always move a descending sequence, but there is a small catch. If your stack holds mixed suits, only the suited part at the bottom moves as a clean unit. The rest has to be shifted one card at a time. This detail often shapes your long term plan, because reorganizing into same suit chains opens the door to smoother moves later.
When should you deal new cards?
You deal a fresh row of ten cards whenever you feel stuck, but every tableau column needs at least one card before you can deal. It’s usually smart to hold off until you’ve tried every meaningful move. A premature deal can bury a key card and make the whole layout harder to manage. Take a breath, explore all your options, then bring in the next row.
Is undoing moves considered cheating?
Most digital versions offer an undo button, and many players use it freely. It’s not cheating unless your house rules say otherwise. Undo simply lets you explore different paths and learn the game’s rhythm. Some players enjoy the challenge of playing without it, but there’s no shame in rewinding a move if you’re experimenting or sharpening your instincts.
Why is creating empty columns important?
Empty columns act as powerful “parking spaces.” They let you move long sequences, reorganize mixed suits, and dig out buried cards. Skilled Spider players save empty spaces for key moments.
Is there an optimal first move in Spider?
A good first move usually exposes face-down cards as quickly as possible. Flipping cards early expands your options, increases available sequences, and sets up smoother clearing later in the game.