Solitaire Klondike Rules

Klondike is a classic [solitaire card game](/) perfect for solo play. Solitaire enthusiasts often enjoy trying [FreeCell](/freecell) and [Spider Solitaire](/spider-solitaire) for variety. For historical context and game variations, [Wikipedia](https://en.wikipedia.org/wiki/Klondike_(solitaire)) offers comprehensive documentation.

  • Category: Solitaire
  • Players: 1

Objective

Guide every card into the four foundation piles, building each one from Ace to King in perfect suit order. Klondike plays like a quiet little puzzle where every flip might unlock a whole cascade of moves. You shift columns, uncover hidden cards, and try to keep enough rhythm to clear the entire layout before the stock runs dry.

Material

Standard 52-card deck Ranks: K (high) → … → 2 → A (low)

K♠ Q♠ J♠ 10♠ 9♠ 8♠ 7♠ 6♠

Setup

Tableau Layout

Lay out seven tableau columns that grow from left to right:

1: 1 card (face-up) 2: 2 cards (top card face-up) 3: 3 cards (top card face-up) 4: 4 cards (top card face-up) 5: 5 cards (top card face-up) 6: 6 cards (top card face-up) 7: 7 cards (top card face-up)

Only the top card of each column is face-up; the others stay hidden until revealed.

You’ll place the remaining 24 cards in the stock pile, ready to flip through whenever you need a lifeline.

Example face-up line

7♠ K♥ A♦ 5♣ J♥ 2♠ Q♦

How to Play

Tableau Building

Build down in alternating colors:

Valid: 7♥ on 8♠ Valid: Q♠ on K♦ Invalid: same color or wrong rank.

Moving Card Groups

You can move whole sequences if properly alternating:

8♠ → 7♥ → 6♣ → 5♦ (can move together onto 9♥)

Flipping Face-Down Cards

When a column’s top card is removed: Flip the next face-down card → becomes playable.

Foundations

Build A → K in-suit: A♥ → 2♥ → … → K♥ Once placed, foundation cards normally cannot return.

Empty Columns

Only Kings (any suit) can fill an empty tableau column.

Stock & Waste

Two variants:

Draw 1: Flip one card. Easier, usually limited to 3 cycles.

Draw 3: Flip three cards at once. Only top card playable. Harder.

If you play the top card, the next card in the trio becomes available.

Scoring (Standard)

Waste → Tableau = +5 Waste → Foundation = +10 Tableau → Foundation = +10 Flip face-down card = +5 Undo foundation move = -15 Recycle stock (Draw 3) = -100

Speed bonus applies at game end.

Strategy Tips

Early Game

• Prioritize flipping face-down tableau cards. • Move Aces to foundation ASAP. • Create empty columns early—massively increases flexibility.

Tableau Management

Build long alternating sequences for mobility. Avoid burying low cards (especially Aces & Twos). Don’t rush cards to foundations if they’re needed to unblock columns.

Stock Strategy

Draw 1: Slow, flexible, always look for tableau moves first.

Draw 3: Memorize card groups-of-three. Plan ahead to reach needed cards. Cycle efficiently.

Using Empty Columns

Great place to reposition a King and build under it. Don’t waste an empty space on a weak King with no follow-up cards.

Foundation Timing

Move low cards early, hesitate on mid-range cards (7+). Sometimes keeping a card in the tableau allows better future moves.

Ending the Game

Complete all 4 foundations with 13 cards each → Win. If no moves remain and stock is exhausted (or cycles forbidden) → Loss.

Win Rates (Average)

Draw 1 unlimited: ~80% Draw 1 (3 passes): ~35% Draw 3 unlimited: ~11% Draw 3 (1 pass): ~0.5%

Variants

Thoughtful Solitaire: All tableau cards dealt face-up. Easthaven: 3 cards dealt to each column from stock, all face-up. Westcliff: 10 tableau columns, easier layout. Vegas: Earn money per card moved to foundation; stock passes limited. Double Klondike: Two decks, 9 tableau columns, 8 foundations.

Frequently asked questions

What is Klondike Solitaire?

Klondike is the classic version of solitaire most people imagine when they hear the word itself. Your goal is to build four tidy foundation piles, one for each suit, starting at the Ace and climbing all the way to the King. You work with seven tableau columns and a stock pile, juggling cards to free hidden ones and keep the whole thing moving.

What percentage of Klondike games are winnable?

Klondike looks simple, but it has a sneaky bite. With draw three rules, only around eleven to twelve percent of deals can be won at all. Switch to draw one and the odds jump to roughly eighty percent. That huge gap explains why so many players swear the game is teasing them.

Can you move sequences in Klondike?

Yes, and mastering this makes the game feel smoother. Any run of cards in descending order and alternating colors can move as a group. This little bit of freedom lets you open hidden cards, shift piles around, and build toward those foundations with a bit more rhythm and creativity.

Is it better to play draw-one or draw-three?

Draw one is far more forgiving and gives you many more paths to a win. Draw three tightens the game and makes each choice feel heavier, but lots of deals become unwinnable fast. Most casual players drift toward draw one because it feels friendlier and gives the sense that every turn still matters.

Why is turning over tableau cards so important?

Every time you flip a face down card, the whole game opens up. You gain new options, new sequences and sometimes the crucial Ace or low card you needed. Experienced players chase these flips constantly because they drive almost every winning path.

Are all empty tableau spaces best filled with Kings?

Yes, only Kings can fill an empty tableau column, so you want to place the right King at the right time. Sometimes holding a King for a moment lets you drop a whole chain underneath it. It’s one of the small but satisfying decisions that keep Klondike interesting.