Card Game Glossary
Definitions for 1000 card-game terms.
- 3-Bet Pot
- A pot where there has been a raise and a re-raise preflop.
- Accordion
- A one-pile solitaire that rarely wins.
- Ace
- The highest or lowest ranking card in most card games, usually marked with a single pip or the letter A.
- Aces Around
- Four Aces of different suits in Pinochle, worth 100 points.
- Aces Up
- A solitaire where you try to discard all cards except aces.
- Acol System
- British bidding system.
- Action
- The amount of money wagered, or an opportunity to bet.
- Add-On
- Optional purchase of additional chips at a set time.
- Adjustment Score
- Score modification by director due to irregularity.
- Adjutant
- Partner role in Mighty.
- Advantage Player
- A player who uses legal methods to gain an edge.
- Age
- Having the advantage of acting last, or the player in that position.
- Agram
- A last-trick game played in Africa and Middle East.
- Air-Cushion Finish
- Embossed pattern helping cards slide smoothly.
- Alcatraz Coup
- Deliberately trapping partner's high card to avoid a worse result.
- Alert Bridge
- Notification that a bid has special conventional meaning.
- All-In
- Betting all remaining chips in a single wager.
- All-In Insurance
- Optional side bet protecting against bad beats.
- Alpha
- Rate at which you bluff relative to value bets.
- Angle Shooting
- Using unethical but not explicitly illegal tactics.
- Announce Bridge
- Stating the meaning of specific bids.
- Ante
- A forced bet that all players must contribute before the deal in poker games.
- Ante Structure
- The schedule of ante amounts in a tournament.
- Arbitrage
- Betting on all outcomes to guarantee profit.
- Around
- Four cards of the same rank in Pinochle.
- Asking Bid
- Bid requesting specific information.
- Assist
- Partner of dealer accepting the turned trump.
- Asso Piglia Tutto
- Italian game meaning "Ace Takes All".
- ATM
- A very bad player who gives away money like an ATM.
- Attack
- Playing cards against an opponent in Durak.
- Attitude Signal
- Showing whether you want partner to continue a suit.
- Australian Patience
- A solitaire variant unique to Australia.
- Auto-Play
- Computer automatically playing obvious moves.
- Auto-Post
- Automatically posting blinds.
- Auto-Rebuy
- Automatic replenishment of stack to starting amount.
- Average Stack
- The mean chip count across all remaining players.
- Avoidance Play
- Keeping dangerous opponent off lead.
- Baby Straight
- The wheel straight (A-2-3-4-5).
- Baccarat
- A comparing card game between player and banker hands.
- Baccarat Banque
- A three-hand Baccarat variant.
- Back Hand
- The five-card hand in Pai Gow Poker.
- Backdoor
- Completing a draw by hitting on both turn and river.
- Backer
- Someone who finances another player's buy-in for a share of profits.
- Bad Beat
- Losing a hand despite having been a statistical favorite to win.
- Bad Beat Jackpot
- Progressive jackpot for losing with a very strong hand.
- Bag
- An overtrick in Spades, 10 bags incur a 100-point penalty.
- Bagging
- Placing chips in a bag at end of day in multi-day tournament.
- Baker's Dozen
- A solitaire with thirteen tableau piles.
- Balancing
- Making a bid when the auction is about to end to keep it alive.
- Baloot
- A Saudi Arabian trick-taking game similar to Belote.
- Ban
- Points or score units in Chinese games.
- Banco
- The banker hand in Baccarat.
- Banco Prime
- Having priority to become banker in Chemin de Fer.
- Banking Game
- A game where players compete against the house rather than each other.
- Banking Pai Gow
- Taking the banker position in Pai Gow.
- Bankroll
- The total amount of money a player has available for gambling.
- Bankroll Management
- Controlling how much to risk based on total funds.
- Basra
- A Middle Eastern fishing game.
- Basset
- An old European gambling game.
- Basta
- A declaration to end bidding and play in Italian games.
- Bastoni
- The batons/clubs suit in Italian cards.
- Bath Coup
- Ducking an honor lead while holding Ace and one small.
- Bauernschnapsen
- Four-player partnership version of Schnapsen.
- Bayesian Updating
- Revising probability estimates based on new information.
- Beggar My Neighbor
- Simple war-like game also called Strip Jack Naked.
- Belote
- A French trick-taking game, or the declaration of King and Queen of trump.
- Bet Sizing
- Choosing the amount to bet strategically.
- Bet Sizing Tell
- Pattern in bet amounts that reveals hand strength.
- Bet-Call
- Betting then calling a raise.
- Bet-Fold
- Betting then folding to a raise.
- Better Minor
- Opening 1♣ or 1♦ based on quality when both are 3 cards.
- Bezique
- French two-player game emphasizing melds.
- Bian Xing
- Transformer card (J♦) in Gong Zhu.
- Bid
- A declaration of how many tricks a player expects to win, common in games like Bridge and Spades.
- Big Blind
- The larger of two forced bets in poker, posted by the player two seats left of the dealer.
- Big Gin
- Going gin with all 11 cards melded in Gin Rummy.
- Big Slick
- Ace-King as starting cards.
- Big Two
- Chinese climbing game also called Choh Dai Di.
- Bink
- To win a tournament, especially a large one.
- Binomial Coefficient
- Mathematical formula for choosing k items from n items.
- Bisca
- Portuguese version of Briscola.
- Bita
- Successfully defended cards placed in the discard pile.
- Blackout Game
- Another name for Oh Hell.
- Blackwood
- A bidding convention to ask for aces and kings.
- Bleeding
- Discarding high hearts to avoid taking tricks.
- Blind
- A forced bet made before cards are dealt, typically in poker games.
- Blind Level
- A period of time with fixed blind amounts before they increase.
- Blind Nil
- Bidding nil before looking at your cards, worth 200 points.
- Blind Solitaire
- Playing without seeing any face-down cards.
- Blocked
- No legal moves available in solitaire.
- Blocker
- A card in your hand that reduces combinations opponent can hold.
- Blocking Bet
- A small bet to prevent a larger bet from opponent.
- Bluff
- To bet or raise with a weak hand in order to deceive opponents into folding better hands.
- Bluff Catcher
- Hand that beats only bluffs.
- Board
- A predetermined number of tricks that must be bid in some Spades variants.
- Board Coverage
- Having hands that work well with all possible boards.
- Board Texture
- The characteristics of community cards (wet, dry, coordinated).
- Board-a-Match
- Scoring one point per board won in bridge teams.
- Boat
- A full house.
- Bomb
- A powerful combination that beats normal plays, often four of a kind.
- Bomb Pot
- Hand where everyone puts money in and flop dealt immediately.
- Bonus
- Extra points awarded for special achievements.
- Book
- A set of tricks that must be won before additional tricks count toward the contract in games like Bridge.
- Border
- The margin around the face of a card.
- Boston
- Bidding to take all 13 tricks in Spades.
- Botifarra
- Catalan trick-taking game.
- Bouillotte
- Old French gambling game ancestor of poker.
- Bounty
- A prize awarded for eliminating a specific player.
- Bounty Tournament
- Tournament awarding prizes for eliminating players.
- Bower
- The Jacks in Euchre, serving as highest trumps.
- Boxman
- Supervisor at craps table, but term used in card rooms too.
- Brag
- British bluffing game, or a strong three-card hand.
- Brag Hand
- Three-card hand in historic British game Brag.
- Break-In Dealer
- New dealer learning the job.
- Breaking Hearts
- Playing the first heart, after which hearts can be led freely.
- Brelan
- Historic French game, name also means three of a kind.
- Bridge
- The arching of cards during a riffle shuffle.
- Bring-In
- Forced bet made by player with worst upcard in Stud games.
- Brisca a Cinque
- Five-player Italian variant.
- Briscola
- The trump suit in Italian games, or the game itself.
- Briscola Chiamata
- Five-player variant of Briscola with bidding.
- Broadway
- An Ace-high straight (10-J-Q-K-A).
- Brush
- Employee managing waiting lists in poker room.
- Bubble
- The position just before reaching the money in a tournament.
- Bubble Factor
- How close being on the bubble affects strategy.
- Build
- Combining table cards to create a sum for later capture in Cassino.
- Building
- Playing cards in sequence on tableau or foundation piles.
- Bullet
- Penalty points for failing contracts in Preferans.
- Buraco
- A Brazilian rummy game similar to Canasta.
- Burn
- To discard the top card of the deck face-down, often done before dealing community cards in poker.
- Bury Cards
- Setting aside cards from hand in Pinochle.
- Bust
- To exceed 21 in Blackjack, resulting in an automatic loss.
- Busto
- Broke, having lost your entire bankroll.
- Button
- A marker indicating the dealer position, which rotates clockwise after each hand.
- Button Straddle
- Straddle from button position.
- Buy-In
- The amount of money required to enter a poker game or tournament.
- Call
- To match the current bet in poker without raising.
- Callbreak
- Nepali trick-taking game similar to Spades.
- Calling Machine
- Someone who calls too frequently.
- Calling Station
- A passive player who calls too often and rarely raises or folds.
- Canape System
- System bidding shorter suit before longer suit.
- Canasta
- A meld of seven cards of the same rank, or the game itself.
- Canasta Mixed
- A canasta containing wild cards.
- Canasta Natural
- A canasta with no wild cards.
- Canfield
- A popular gambling solitaire variant.
- Capped Range
- A range with a defined maximum strength.
- Cappelletti
- Convention for competing over opponent's 1NT.
- Card Counting
- Tracking the ratio of high to low cards to gain an advantage.
- Card Dead
- Extended period of receiving poor starting hands.
- Card Rack
- Receiving consistently strong hands over a period.
- Cards Speak
- Your hand value is determined by the cards, not your declaration.
- Carte
- Call for a third card in Baccarat.
- Carte Blanche
- A hand with no court cards in Piquet, earning a bonus.
- Case Keeper
- Device tracking which cards have been played in Faro.
- Casino War
- Simplified casino version of War.
- Cassino
- An Italian-American fishing game with building and capturing.
- Cavalier
- The Knight rank in tarot decks, between Jack and Queen.
- Cell
- A space for storing one card in FreeCell.
- Chancho
- Latin American matching game like Pig.
- Chase
- Calling bets with a draw.
- Chasing Rainbow
- Drawing to an unlikely hand.
- Cheat Game
- Bluffing game about playing cards face-down and lying.
- Check
- To decline betting while retaining the right to act later in the round.
- Check-Call
- Checking then calling an opponent's bet.
- Check-Fold
- Checking then folding to an opponent's bet.
- Check-Raise
- Checking then raising after an opponent bets.
- Check-Shove
- Checking then going all-in when bet.
- Checkback Stayman
- Asking about major suit fit after 1NT rebid.
- Chelem
- Winning all tricks in French Tarot (slam).
- Chemin de Fer
- A French Baccarat variant where players bank against each other.
- Chicane
- A hand containing no trumps in bridge or whist.
- Chicas
- Betting on low cards in Mus.
- Chinchón
- A Spanish rummy variant.
- Chinchonazo
- South American rummy variant.
- Chip
- A token used to represent money in betting games.
- Chip and a Chair
- Having a tiny stack but still being alive in a tournament.
- Chip Down
- Losing chips, decreasing stack.
- Chip Leader
- The player with the most chips in a tournament.
- Chip Race
- Process of removing small-denomination chips when no longer needed.
- Chip Up
- Accumulate chips, increasing stack.
- Chop
- Agreement between remaining players to divide remaining prize money.
- Cirulla
- Sicilian four-player variant of Scopa.
- Claim Bridge
- Stating you will win remaining tricks and exposing hand.
- Clear
- Removing all played cards when someone plays a bomb or specific combo.
- Climbing Game
- Games where players must play higher combinations than previous plays.
- Clock
- A circular solitaire arranged like a clock face.
- Clockwise
- The standard direction of play, moving left.
- Closed Game
- Solitaire where all cards visible from start.
- Codille
- Defeat of the Ombre player in the game Ombre.
- Coffeehousing
- Talking during play to mislead opponents about hand strength.
- Coffeehousing Bridge
- Talking to influence opponents illegally.
- Coiffeur
- Jass contract with special scoring.
- Coin Flip
- A situation close to 50-50, typically pair versus two overcards.
- Cold Deck
- A period of bad cards or bad luck.
- Color-Up
- Exchanging small chips for larger denominations.
- Column
- A vertical pile of cards in the tableau.
- Combination
- A meld of cards in rummy games.
- Combinations
- Possible groupings of cards without regard to order.
- Combinatorics
- Mathematical study of counting combinations.
- Commerce
- An old French trading card game.
- Commerce Game
- Old trading game where players exchange cards.
- Commission Baccarat
- The 5% fee charged on winning banker bets in Baccarat.
- Community Cards
- Cards dealt face-up that all players can use, common in Texas Hold'em.
- Comp
- Complimentary rewards from casinos for play.
- Computer Hand
- Q-7, statistically the median poker hand.
- Concentration
- Memory game turning over pairs to match.
- Concession
- Claiming to lose remaining tricks.
- Condensed Range
- A range of medium-strength hands without very strong or weak holdings.
- Conditional Probability
- Probability of event A given event B has occurred.
- Connector
- Cards of consecutive rank.
- Conquián
- Mexican game considered ancestor of all rummy games.
- Continuation Bet
- A bet made by the pre-flop aggressor on the flop, continuing the aggression.
- Contraband
- A Romanian game involving hidden cards and bluffing.
- Contract
- The number of tricks a player or partnership commits to winning in games like Bridge.
- Convention
- An agreed system of bidding or play between partners.
- Cooler
- A deck pre-arranged for cheating, or an unavoidable situation where both players have strong hands.
- Cooler Deck
- A stacked deck switched in for cheating.
- Cooler Deck Situation
- When two or more players have very strong hands simultaneously.
- Cooler Hand
- An unavoidably losing hand despite having strong cards.
- Coordinated Board
- Cards that connect for straights and flushes.
- Coppe
- The cups suit in Italian cards.
- Copper
- Betting against a card in Faro.
- Copy Hand
- When player and banker have identical hands, banker wins.
- Count Signal
- Showing partner how many cards you hold in a suit.
- Counter
- A high-value card in trick-taking games, or a token used for scoring.
- Counter Pinochle
- A card worth points in tricks (A, 10, K).
- Counterclockwise
- Playing to the right, opposite the usual direction.
- Counterfeited
- When a board card makes your hand less valuable.
- Court Card
- A King, Queen, or Jack (also called face cards or picture cards).
- Court Piece
- South Asian trick-taking game.
- Cover
- Playing a higher card to protect partner's nil bid.
- Cowboys
- A pair of Kings.
- Crazy Eights
- A shedding game where eights are wild and change the suit.
- Crazy Pineapple
- Pineapple variant where you discard after the flop.
- Credit
- Removing chips from table back to cage.
- Crib
- An extra hand in Cribbage formed from discards, scored by the dealer.
- Criss-Cross
- Unusual pattern of showing two-suiters.
- Crocodile Coup
- Winning a trick earlier than necessary to avoid being endplayed.
- Crossruff
- Partners alternately ruffing different suits.
- Crushed
- Dominated or defeated badly.
- Crying Call
- A reluctant call expecting to lose but getting correct odds.
- Cuarenta
- Ecuadorian fishing game meaning "forty".
- Cuckoo
- Pass-and-compare game popular in Scandinavia.
- Cuebid
- A bid in opponent's suit, usually showing a strong hand.
- Cut
- To divide the deck into two portions after shuffling, typically performed by a player other than the dealer.
- Cutthroat
- Every player for themselves with no partnerships.
- Daifugō
- Japanese climbing game meaning "Grand Millionaire".
- Day 2
- Second day of a multi-day tournament.
- Dead Man's Hand
- Two pairs: Aces and Eights (Wild Bill Hickok's final hand).
- Dead Money
- Money in pot from players who folded.
- Deadwood
- Unmatched cards in rummy games that count against your score.
- Deal
- To distribute cards to players at the beginning of a hand or round.
- Deal from Bottom
- Cheating technique of dealing the bottom card while appearing to deal the top.
- Deal Number
- Specific shuffle allowing same game replay.
- Dealer's Choice
- Format where the dealer selects which game to play.
- Deck
- A complete set of playing cards, typically 52 cards plus jokers.
- Declare
- Announcing whether you're competing for high, low, or both pots.
- Declarer
- The player who controls both their hand and dummy.
- Deep Run
- Advancing far into a tournament.
- Deep Stack
- Tournament starting with many times the minimum buy-in in chips.
- Defence
- Beating attacking cards in Durak.
- Defend Alone
- Partner of maker sitting out the hand.
- Defender
- A player attempting to defeat the contract.
- Dehla Pakad
- Indian game focusing on capturing tens.
- Delayed C-Bet
- Betting turn after checking flop as preflop aggressor.
- Denari
- The coins suit in Italian cards.
- Deschapelles Coup
- Sacrificing honor to create entry to partner's hand.
- Deuce
- A card with a rank of two.
- Deviation
- Departure from normal partnership agreements.
- Devil Card
- The highest trump in Karnöffel.
- Devil's Coup
- Appearing to be endplayed but using a hidden trump.
- Diamonds Round
- Avoiding diamond tricks in Trix.
- Director
- Tournament official who rules on irregularities.
- Discard
- To remove unwanted cards from your hand, either face-up or face-down depending on the game.
- Disconnect Protection
- Features protecting players who lose connection.
- Disconnect Timer
- Grace period when connection lost.
- Discounted Outs
- Outs that may not win even if hit.
- Discovery Play
- Playing to learn about hidden cards.
- Distribution Points
- Extra points for short suits or long suits.
- Dix
- The nine of trumps in Pinochle, worth 10 points.
- Dominated
- A hand with significantly worse odds against another specific hand.
- Donk Bet
- Leading into the pre-flop aggressor, usually considered weak play.
- Donk-Lead
- Leading into the preflop aggressor.
- Donkey
- An unskilled or poor player.
- DONT Convention
- Disturbing Opponent's No Trump convention.
- Door Card
- First upcard in Seven-Card Stud.
- Doppelkopf
- A German four-player game with two teams.
- Dou Dizhu
- Chinese "Fighting the Landlord" game.
- Double Barrel
- Betting flop and turn.
- Double Board
- Dealing two separate boards, splitting pot.
- Double Down
- Doubling your bet in exchange for receiving exactly one more card.
- Double Elimination
- Format where you must lose twice to be eliminated.
- Double Pinochle
- Two Pinochle melds (Q♠ J♦ from each deck), worth 300 points.
- Double Run
- A run with one card duplicated in Cribbage.
- Double Run Pinochle
- Two complete runs in trump, worth 1500 points.
- Double Skunk
- Winning before opponent reaches 61 points in Cribbage.
- Doubleton
- Holding exactly two cards of a particular suit.
- Down
- Going off shift as a dealer.
- Down Card
- A card dealt face-down, hidden from other players.
- Downswing
- A period of sustained losses or bad results.
- Doyle Brunson
- 10-2, the hand Brunson won two WSOP Main Events with.
- Dragon
- The highest card in Tichu.
- Dragon Bonus
- A Baccarat side bet on winning margin.
- Dragon Hand
- An extra hand in Pai Gow when not enough players.
- Draw
- To take additional cards from the deck or draw pile.
- Draw Two
- A card forcing the next player to draw two cards.
- Drawing Dead
- Trying to complete a hand that cannot win even if completed.
- Drawing Live
- Having outs that will actually improve to the winning hand.
- Drawing Slim
- Very few outs remaining.
- Drawing Thin
- Chasing with very few outs.
- Drawing to Dead Outs
- Chasing cards that won't actually win.
- Drop
- Money that goes into the drop box from table games.
- Drury
- Convention checking opener's strength after passed hand.
- Dry Board
- A board with few drawing possibilities.
- Duck
- Deliberately losing a trick to preserve communications or timing.
- Ducks
- A pair of Twos.
- Dummy
- In Bridge, the hand that is placed face-up on the table after the bidding and played by the declarer.
- Duplicate
- A form of competitive bridge where the same deals are played at multiple tables.
- Durak
- Russian game meaning "fool", where the loser is the durak.
- Durchmars
- Winning every trick in Hungarian Ulti.
- Dynamic Board
- A board likely to create draws and change hand values.
- Echo
- Playing high-low to show an even number of cards.
- Effective Odds
- Pot odds including implied odds.
- Effective Stack
- The smaller of two players' stacks in a hand.
- Egyptian Ratscrew
- Slapping game with multiple triggers.
- Eight-or-Better
- Low hand must be 8-high or better to qualify for low pot.
- Elder
- The non-dealer in two-player games, who usually acts first.
- Eldest Hand
- The player to the dealer's left, who usually acts first.
- Endplay
- Forcing an opponent into a disadvantageous lead late in the hand.
- Entry
- A card that allows a player to gain the lead.
- Envido
- A betting round in Truco based on hand values.
- Equity
- The share of the pot a hand will win on average based on its probability.
- Escoba
- Spanish version of Scopa.
- Establish
- Making your low cards in a suit good by forcing out opponents' high cards.
- Euchre
- An American trick-taking game, or preventing the maker from taking three tricks.
- Even Money
- A bet that pays 1:1 odds.
- Exclusion Blackwood
- Asking for aces excluding a void suit.
- Excuse
- The Fool card in French Tarot, which can be played at any time.
- Exit
- A card played to give up the lead strategically.
- Expected Return
- Average amount returned per unit wagered over time.
- Expected Value
- The average amount won or lost per action over the long run (EV).
- Explanation
- Describing a partnership agreement when asked.
- Exploitative Play
- Adjusting strategy to take advantage of opponent tendencies.
- Eye in the Sky
- Casino surveillance cameras monitoring all gaming activity.
- Face Card
- The Jack, Queen, and King cards in a standard deck, also called court cards or picture cards.
- False Card
- Playing a deceptive card to mislead opponents.
- False Cut
- A cut that appears legitimate but doesn't change card order.
- False Shuffle
- A shuffle that appears to mix cards but maintains order.
- Faro
- An old gambling game once more popular than poker.
- Faro Bank
- The dealer position in Faro, once a popular gambling game.
- Faro Shuffle
- A perfect riffle shuffle alternating cards exactly.
- Fast-Fold
- Poker format allowing instant folding and new hands.
- Favorite
- The player or outcome expected to win.
- Felt
- The playing surface, or to lose all chips (felted).
- Felted
- Lost all chips.
- Fielding
- Taking action based on suspicion partner has psyched.
- Fifteen-Two
- Scoring phrase in Cribbage when cards total 15 for 2 points.
- Fifth Street
- Third betting round in Stud games.
- Fill
- Adding chips to a table from casino cage.
- Final Table
- The last table in a tournament, typically 9-10 players.
- Finesse
- An attempt to win a trick with a card that is not the highest in that suit.
- Finessing
- Attempting to win a trick with a lower card by playing before the opponent.
- First Hand
- The player to act first, or the initial deal.
- Fish
- An unskilled player who loses money consistently.
- Fishing Game
- Games where players capture table cards by matching.
- Five Hundred
- Australian trick-taking game similar to Euchre with 500-point target.
- Five-Bet
- Re-raising a four-bet, usually indicating extreme strength or a bluff.
- Five-Card Majors
- Requiring 5+ cards to open 1♥ or 1♠.
- Flannery
- 2♦ opening showing 5 hearts and 4 spades.
- Flat Payout
- Equal prizes for a range of finishing positions.
- Fleck
- Extra cards or bonuses in Central European games.
- Float
- Calling with a weak hand intending to take the pot on a later street.
- Floorman
- Supervisor in casino card room.
- Flop
- The first three community cards dealt face-up in Hold'em and Omaha.
- Flor
- Three cards of the same suit in Truco.
- Flush
- A poker hand consisting of five cards of the same suit.
- Flush Meld
- A run in the trump suit in Pinochle.
- Fold
- To withdraw from the current hand in poker, forfeiting any bets already made.
- Fold Equity
- Added value from the probability opponents will fold.
- Follow Suit
- To play a card of the same suit that was led in a trick-taking game.
- Forcing Bid
- A bid that requires partner to bid again.
- Fork
- Holding cards that surround an opponent's honor (e.g., K-J over Q).
- Forty Thieves
- A difficult two-deck solitaire.
- Foundation
- Piles where cards are built up in sequence, usually by suit.
- Four of a Kind
- Four cards of the same rank (also called quads).
- Four-Bet
- Re-raising a three-bet.
- Four-Card Majors
- Allowing 4-card suit to open 1♥ or 1♠.
- Fourth Best
- Leading the fourth-highest card from a long suit.
- Fourth Street
- Second betting round in Stud games.
- Fourth Suit Forcing
- Artificial bid in fourth suit to force partner to bid again.
- FreeCell
- A solitaire variant with four free cells for temporarily storing cards.
- Freeroll
- A tournament with no entry fee but real prizes.
- Freeze
- Discarding a wild card to restrict the discard pile in Canasta.
- Freezeout
- Tournament with no rebuys or add-ons.
- Front Hand
- The two-card hand in Pai Gow Poker.
- Full House
- A poker hand containing three cards of one rank and two cards of another rank.
- Gaigel
- South German partnership version of Sixty-Six.
- Gambling 3NT
- Opening showing solid minor suit with little outside.
- Game
- The target score needed to win a match, or a single round of play.
- Game Flow
- The rhythm and dynamics at a poker table.
- Game Points
- Points needed to win a game or rubber.
- Game Theory Optimal
- Strategy that cannot be exploited (GTO).
- Gapper
- Cards with a gap between their ranks.
- Gaps
- A solitaire about arranging cards in sequence with gaps.
- Geometric Sizing
- Using same proportion of pot each street.
- George
- A good tipper.
- Gerber
- A convention asking for aces using 4♣.
- Gin
- In Gin Rummy, going out with all cards melded and no deadwood.
- Gin Rummy
- A two-player rummy variant where players try to form melds and minimize deadwood.
- Girls Round
- Avoiding Queens in Trix.
- Give Up
- Checking after previous aggression.
- Gnav
- A Norwegian game similar to Whist.
- Go
- When a player cannot play without exceeding 31 in Cribbage pegging.
- Go Out
- To play your last card, ending the hand.
- Go-Stop
- A Korean fishing game using Hwatu cards.
- Godori
- A three-bird yaku in Korean Go-Stop.
- Going Alone
- Playing without a partner for higher stakes in Euchre.
- Going Down
- Making an initial meld in Canasta.
- Golf
- A solitaire where you try to clear the tableau in the fewest shots.
- Gong Zhu
- Chinese game similar to Hearts but with bidding.
- Grace
- Optional extra deal in some solitaire games.
- Grand Coup
- Ruffing your own winning cards to achieve trump coup.
- Grand Slam
- Winning all tricks in a hand, or winning all major tournaments.
- Grand Slam Force
- 5NT asking about top trump honors.
- Grandes
- Betting on high cards in Mus.
- Great Zole
- Playing alone against two opponents in Zole.
- Green Suit
- A suit not of the same color as the turned card.
- Grinder
- A player who makes steady profits through consistent, tight play.
- Gripper
- Someone skilled at palming cards.
- Guarantee
- Minimum prize pool promised regardless of entries.
- Guaranteed Win
- Solitaire game theoretically always winnable.
- Guschti
- The Jack of trumps in Jass, highest card.
- Gutshot
- An inside straight draw requiring one specific rank to complete.
- Hakam
- The player who wins the bidding in Tarneeb.
- Hanafuda
- Japanese flower cards used in various games.
- Hand
- The cards held by a player during a round of play, or a complete round from deal to conclusion.
- Hand History
- A text record of all actions in a hand.
- Hard Hand
- A hand without an Ace, or with an Ace counted as 1.
- Heads-Up
- Play between only two players.
- Heads-Up Display
- Software showing statistics about opponents (HUD).
- Heads-Up Tournament
- Tournament with only two-player matches.
- Heater
- A hot streak of winning.
- Hedge
- Making a bet to reduce risk on another bet.
- Heel
- Betting for a card to win in Faro.
- Help Suit
- Suit where help is needed for game.
- Hero Call
- A brave call with a marginal hand that turns out correct.
- Hero Fold
- Folding a strong hand based on reading opponent correctly.
- Hesitation
- Unauthorized pause that may convey information.
- High Card
- The highest ranking card when no other poker hand is made.
- High-Card Points
- A point-count system for evaluating hands (A=4, K=3, Q=2, J=1).
- High-Low Split
- Pot divided between best high and best low hands.
- Hikari
- Bright cards, the highest value in Hanafuda.
- Hindu Shuffle
- Pulling cards from the bottom while holding the deck from above.
- His Heels
- Jack turned as the starter by the dealer, earning 2 points immediately.
- His Nobs
- Jack of the same suit as the starter card, worth 1 point in Cribbage.
- Hit
- In Blackjack, to request another card from the dealer.
- Hock
- Last card in Faro box, also called hockety.
- Hokm
- A Persian trick-taking game where trump is determined by play.
- Hold-Up
- Refusing to win a trick early to disrupt opponent communication.
- Holdup Play
- Refusing to win early to break communications.
- Hole Card
- A card dealt face-down to a player.
- Hollywood
- Acting to mislead opponents about hand strength.
- Honor
- High-value cards (typically Ace, King, Queen, Jack, and Ten in trump).
- Honor Cards
- High-value cards (usually A, K, Q, J, sometimes 10).
- Hooks
- A pair of Jacks.
- HORSE
- Mixed game rotating through Hold'em, Omaha Hi-Lo, Razz, Seven-Stud, and Eight-or-better.
- House Edge
- The mathematical advantage the casino has over players.
- House Way
- The standard method dealers use to set their hands.
- HUD
- Heads-Up Display showing player statistics.
- Hwatu
- Korean flower cards similar to Hanafuda.
- Hyper-Turbo
- Extremely fast tournament with very quick blind increases.
- I Doubt It
- American name for Cheat.
- ICM
- Independent Chip Model, calculating tournament chip values as real money.
- Implied Odds
- The ratio of expected future winnings to the current cost of a call.
- IMPs
- International Match Points, a team scoring method.
- In the Money
- Finishing in a paid position in a tournament (ITM).
- Independent Events
- Events where one doesn't affect the other's probability.
- Index
- The rank and suit symbols in the corners of cards.
- Insta-Call
- Instant call.
- Instacall
- Calling immediately without thought.
- Instafold
- Folding immediately without thought.
- Insufficient Bid
- Bid lower than previous bid.
- Insurance
- A side bet offered when the dealer shows an Ace, betting the dealer has blackjack.
- Intrigue
- Another compartment in Pope Joan.
- Inverted Minors
- Single raise is strong, jump raise is weak.
- Invitational
- A bid encouraging but not forcing partner to game.
- Isolation Bet
- Raising to play heads-up against a weak player.
- Jacks Around
- Four Jacks of different suits, worth 40 points.
- Jacoby 2NT
- Response showing game-forcing major raise.
- Jacoby Transfer
- Bidding diamonds to show hearts or hearts to show spades.
- Jam
- To go all-in or make a large bet.
- Jass
- Swiss national card game with many variants.
- Joker
- An extra card in the deck, often used as a wild card or the highest trump.
- Joker Five Hundred
- The highest card in Five Hundred.
- Judgment
- Indian game similar to Oh Hell.
- Juego
- Betting on point combinations in Mus.
- Juice
- The commission or vigorish taken by the house.
- Jumbo Index
- Larger corner markings for easier reading.
- Jump Bid
- A bid higher than necessary, showing extra strength.
- Kaboot
- Winning all 13 tricks in Tarneeb.
- Karnöffel
- Oldest known European trick-taking game, from 1400s.
- Kasu
- Plain cards in Hanafuda, worth 1 point.
- Kelly Criterion
- A formula for optimal bet sizing based on edge and bankroll.
- Kemps
- Partnership game with secret signals.
- Kent
- Another name for Kemps.
- Kickback
- Using 4♣ or 4♦ as keycard ask instead of 4NT.
- Kicker
- In poker, an unpaired card used to break ties between otherwise equal hands.
- Kingdom Round
- A round in Trix where specific cards are avoided.
- Kings Around
- Four Kings of different suits, worth 80 points.
- Kitty
- A pool of cards, chips, or money set aside for a specific purpose in various card games.
- Kitty Cat
- Slang for the kitty or widow.
- Klaberjass
- Jewish-European game similar to Belote.
- Klaverjas
- Dutch game similar to French Belote.
- Klondike
- The most common solitaire variant, building down on tableau and up on foundations.
- Knock
- To end a round in rummy games by laying down your hand.
- Knockout
- Tournament where you win a bounty for each player you eliminate.
- Koi-Koi
- A popular Hanafuda fishing game.
- Kontra
- Redoubling in Jass.
- La Belle Lucie
- A fan-shaped solitaire with limited redeals.
- Ladder
- Moving up pay positions without playing, as others bust.
- Ladies
- A pair of Queens.
- LAG
- Loose-Aggressive playing style, playing many hands aggressively.
- Landlord
- The solo player in Dou Dizhu.
- Landy
- 2♣ over 1NT showing both majors.
- Lansquenet
- A historical German banking game.
- Last Card
- A warning that must be announced when holding one card.
- Late Registration
- Period during which players can still enter after tournament starts.
- Lavinthal
- A suit-preference signal with the card rank.
- Laying Off
- Adding cards to existing melds after going out.
- Le Grande
- A natural 9 in Baccarat.
- Le Petite
- A natural 8 in Baccarat.
- Lead
- To play the first card in a trick, or the card that is played first.
- Lead Out of Turn
- Playing when not your turn to lead.
- Left Bower
- Jack of same color as trump suit, second highest card.
- Level
- Thinking level or outthinking yourself.
- Leveling
- Thinking about what level of strategy opponent is using.
- Leveling War
- Multiple players overthinking each other.
- Leverage
- Using threat of large bet to influence opponent.
- Life
- Still having chips, still being in the hand or tournament.
- Life Master
- Achievement rank in ACBL requiring 300+ masterpoints.
- Light
- Playing aggressively with a weaker hand than typical.
- Light 3-Bet
- Three-betting with a hand weaker than normal.
- Limit Bid
- A bid that precisely defines hand strength, allowing partner to decide.
- Limp
- To enter the pot by calling the minimum bet rather than raising.
- Linear Range
- A balanced range with hands of all strengths.
- Linen Finish
- Textured surface on cards for better grip.
- Little Slick
- Ace-Two as starting cards.
- Lobby
- Online poker room interface showing available games.
- Lock
- A sure winner (note: no bet is truly a lock).
- Loner Euchre
- Attempting to take all tricks alone.
- Long Shot
- A bet with low probability but high payout.
- Long Suit
- A suit where you hold many cards.
- Long Whist
- Whist played to 10 points.
- Loser on Loser
- Discarding a losing card on another losing card strategically.
- M-Ratio
- Stack size measured in orbits, accounting for blinds and antes.
- Macao
- A Romanian banking game similar to Blackjack.
- Mahjong
- Card versions of the traditional tile game.
- Major Arcana
- The 22 trump cards in a tarot deck.
- Maker
- The player who chooses or declares trump.
- Makeup
- Losses that must be recouped before profit-sharing begins.
- Malas
- Bad cards or a weak hand in Spanish games.
- Maniac
- An extremely aggressive player who plays too many hands.
- March Euchre
- Taking all five tricks, worth 2 points.
- Mariáš
- A Czech and Slovak three-player game.
- Marked Cards
- Cards with secret markings allowing identification from the back.
- Marker
- A casino credit slip allowing players to borrow money for play.
- Marriage
- A meld of King and Queen of the same suit in games like Pinochle.
- Marriage Declaration
- Announcing King and Queen for points in Tyzicha.
- Masterpoints
- ACBL ranking system points awarded at bridge tournaments.
- Matador
- High trumps that need not follow the usual sequence in some games.
- Matchpoints
- A scoring method comparing results to other pairs playing the same hands.
- Matrimony
- One of the compartments in Pope Joan board.
- Mau-Mau
- German shedding game similar to Crazy Eights.
- Mechanic
- A dealer skilled in card manipulation and cheating techniques.
- Mechanic's Grip
- A specific way of holding the deck used by card manipulators.
- Meld
- A combination of cards that scores points, particularly in Rummy games and Canasta.
- Memory Game
- Commercial name for Concentration.
- Merci
- French term for grace in solitaire.
- Merged
- A betting range with hands of similar medium strength.
- Merged Range
- A range containing hands of varying strengths without clear separation.
- Merged Sizing
- Using medium bets with merged range.
- Merrimac Coup
- Deliberately sacrificing a high card to remove an entry.
- Meta-Game
- How previous hands and table image affect current decisions.
- Michaels Cue Bid
- A convention showing a two-suited hand.
- Michigan
- American version of Newmarket.
- Middle
- Betting both sides of a game at different lines to win both.
- Mighty
- Korean game similar to Napoleon.
- Min-Bet
- Smallest legal bet amount.
- Min-Cash
- Finishing just inside the money for minimum payout.
- Min-Raise
- Smallest legal raise amount.
- Mini-Baccarat
- A smaller table version of Baccarat.
- Minimum Defense Frequency
- How often you must call to prevent bluff profit.
- Minor Arcana
- The 56 suited cards in a tarot deck.
- Misdeal
- An error in dealing that requires reshuffling and redealing.
- Misere
- Contract to lose all tricks in Preferans.
- Misère
- A contract to lose all tricks, the opposite of normal play.
- Misère Five Hundred
- A bid to lose all tricks in Five Hundred.
- Mission
- Competing for both high and low pots.
- Mississippi Straddle
- Straddle from any position.
- Mixed Strategy
- Randomly varying play between options.
- Money Finish
- Placing high enough to receive prize money.
- Monotone Board
- All three flop cards of the same suit.
- Morton's Fork
- Play where opponent loses regardless of their choice.
- Move Down
- Dropping to lower stakes, often after losses.
- Move Up
- Playing at higher stakes than usual.
- Muck
- To fold and discard cards face-down, or the pile of discarded cards.
- MUD
- Leading Middle-Up-Down from three small cards.
- Muggins
- Claiming points your opponent failed to count in Cribbage.
- Multi 2 Diamonds
- Opening showing weak two in major or strong hand.
- Multi-Table Tournament
- A tournament with players spread across multiple tables.
- Multi-Tabling
- Playing at multiple tables simultaneously.
- Mus
- A Basque card game with signaling between partners.
- Mystery Bounty
- Bounty tournament where elimination prizes are random.
- Nain Jaune
- French stops game meaning Yellow Dwarf.
- Namyats
- Transfer bids at the four level.
- Nap
- Short for Napoleon, or a bid to win all five tricks.
- Napoleon Japan
- Japanese trick-taking game with bidding.
- Nash Equilibrium
- Strategy where no player benefits from changing alone.
- Natural
- A hand dealt without needing to draw cards, or an unbeatable hand like 21 in Blackjack.
- Natural Baccarat
- A two-card hand totaling 8 or 9 in Baccarat.
- Needle
- Taunting or teasing opponents at the table.
- Negative Double
- A double by responder showing values but not a good suit bid.
- Nell
- The Nine of trumps in Jass, second highest.
- New Minor Forcing
- Bid in unbid minor after 1NT rebid to force.
- Newmarket
- A British stops game with betting.
- Next Suit
- Calling the suit of same color as rejected card.
- Nil Bid
- Bidding to take zero tricks in Spades, worth 100 points if successful.
- Nineteen Hand
- A hand worth zero points in Cribbage (impossible to score 19).
- Ninety-Eight
- Adding game trying not to exceed 98.
- Ninety-Nine
- British trick-taking game with bidding to exactly 9 tricks.
- Ninety-Nine Adding
- Similar to Ninety-Eight but with 99 limit.
- Nit
- An extremely tight player who only plays premium hands.
- No Trump
- A contract in Bridge where no suit is designated as trump.
- No Trumps
- Contract without trump suit in Five Hundred.
- Nobs
- Short for His Nobs, the matching jack in Cribbage.
- Nomination Whist
- British name for Oh Hell.
- Null
- A bid to take no tricks, common in Skat.
- Nut Advantage
- Having more of the strongest possible hands than opponent.
- Nuts
- The best possible hand given the current board cards.
- Odds
- The ratio of success to failure for an event.
- Oh Hell
- Trick-taking game where you must bid exactly the tricks you will win.
- Omaha
- Poker variant where players receive four hole cards and must use exactly two.
- Omaha Hi-Lo
- Omaha variant where pot is split between high and low hands.
- Ombre
- A historic Spanish three-player trick-taking game.
- Ombre Player
- The player who takes on the contract in Ombre.
- On Life Support
- Very short stacked.
- On the Bubble
- Next person eliminated before reaching paid positions.
- Open Game
- Solitaire with hidden cards revealed during play.
- Open Misère
- Playing misère with hand exposed.
- Opening Bid
- The first bid made in an auction.
- Opening Lead
- The first card played to trick one.
- Order Up
- Accepting the turned card as trump.
- Oscar
- A particularly good acting performance at the table.
- Oudlers
- The three most valuable trumps in French Tarot (1, 21, and Excuse).
- Outs
- Cards remaining in the deck that will improve your hand.
- Ouvert
- Playing with hand exposed to all opponents.
- Over-Repped
- Playing a weak hand as if it were stronger.
- Overbet
- Betting more than the pot.
- Overcall
- A bid made after an opponent has opened the bidding.
- Overcard
- A hole card higher than any community card.
- Overhand Shuffle
- Transferring small packets from one hand to the other.
- Overlay
- When tournament entries don't meet the guarantee, house adds money.
- Overtrick
- Tricks won beyond the contract, earning bonus points.
- Overtrump
- To play a higher trump than one already played to the trick.
- Owned
- Thoroughly beaten or outplayed.
- Pai Gow Poker
- A casino game creating two poker hands from seven cards.
- Paint
- A face card (Jack, Queen, or King).
- Painting
- Discarding hearts on tricks to give opponents points.
- Pair
- Two cards of the same rank.
- Paired Board
- A board containing a pair.
- Pairs Game
- Simple name for Concentration.
- Palm
- Hiding a card in the hand, a sleight-of-hand technique.
- Paper Cards
- Traditional cards made from paper with plastic coating.
- Pares
- Betting on pairs in Mus.
- Part Score
- A contract worth fewer than 100 points.
- Partnership
- Two players working together as a team.
- Pass
- To decline to bid, bet, or play in turn.
- Pass Pinochle
- Declining to bid in Pinochle.
- Passing
- Exchanging cards with other players before play begins in Hearts.
- Pay Jump
- The increase in prize money between finishing positions.
- Payout Structure
- How prize money is distributed among finishers.
- Peg
- To score points on a cribbage board.
- Pelmanism
- British name for Concentration.
- Penalty
- Points deducted or awarded to opponents for failing a contract.
- Penalty Card
- A card that must be played at the first legal opportunity as punishment for a rules violation.
- Penalty Double
- A double expecting to defeat the contract for extra points.
- Penetration
- The percentage of cards dealt before reshuffling.
- Perfect Hand
- The maximum 29-point hand in Cribbage (5-5-5-J with 5 cut).
- Permutations
- Possible arrangements of cards where order matters.
- Peter
- British term for echo signal.
- Petit
- The trump 1 in Tarot games.
- Pharaoh
- Finnish shedding game.
- Phoenix
- A special wild card in Tichu.
- Pig
- Losing both ways when competing for both high and low.
- Pineapple
- Hold'em variant where players receive three hole cards and discard one.
- Pip
- The symbols on a playing card that indicate its rank and suit.
- Pique
- Reaching 30 points before opponent scores at all in Piquet.
- Piquet
- A historic French two-player game emphasizing card combinations.
- Pit
- Gaming area containing table games.
- Pit Boss
- A casino supervisor overseeing table games in a specific area.
- Plain Suit
- A non-trump suit in trick-taking games.
- Plastic Cards
- Durable cards made from plastic instead of paper.
- Play Behind
- Placing bet for someone not yet seated.
- Pocket Pair
- Two hole cards of the same rank in poker.
- Pocket Rockets
- A pair of Aces as hole cards.
- Podkidnoy Durak
- Throwing-in variant of Durak where multiple players can attack.
- Poignée
- A bonus for holding many trumps in French Tarot.
- Polarized
- Betting range containing very strong and very weak hands but nothing medium.
- Polarized Range
- A range consisting of very strong hands and bluffs, lacking medium hands.
- Polarized Sizing
- Using large bets with polarized range.
- Pone
- The non-dealer in Cribbage and other games.
- Pontoon
- British name for Blackjack, or a hand totaling 21.
- Pope
- The Nine of Diamonds in Pope Joan.
- Pope Joan
- An old stops game played with special boards.
- Poque
- French game considered ancestor of poker.
- Position
- Your seat relative to the dealer button, affecting the order of action.
- Pot
- The pool of money or chips in the center of the table that players compete to win.
- Pot Equity
- Your share of the pot based on your winning probability.
- Pot Geometry
- How pot size grows based on bet sizing.
- Pot Odds
- The ratio of the current pot size to the cost of a contemplated call.
- Precision Club
- System where 1♣ shows 16+ points.
- Preempt
- A high bid made early to obstruct opponent bidding.
- Preferans
- A sophisticated Russian trick-taking game.
- Preference
- A Central European trick-taking game with complex bidding.
- Preferred Seating
- Requesting specific seat position.
- President
- A climbing game where the winner becomes President.
- Prial
- Three cards of the same rank in British games (three of a kind).
- Prial Brag
- Three of a kind in Brag, the best hand.
- Primero
- A 16th-century game, ancestor of poker.
- Primiera
- A bonus for having the best prime cards in Scopa.
- Probability
- The likelihood of an event occurring, expressed as a percentage or fraction.
- Probe Bet
- A small bet to gain information about opponent's hand.
- Progressive Knockout
- Knockout where bounties increase as players are eliminated.
- Prop Player
- A casino employee paid to start and maintain games.
- Protection Bet
- Betting to prevent opponents from drawing profitably.
- Prší
- Czech shedding game meaning "It's Raining".
- Psychic Bid
- Deliberately misleading bid meant to deceive opponents.
- Punt
- Making a terrible play, usually spewy.
- Punto
- The player hand in Baccarat.
- Push
- A tie between player and dealer, resulting in no money changing hands.
- Pwned
- Internet slang for owned.
- Pyramid
- A solitaire where pairs totaling 13 are removed.
- Quads
- Four of a kind.
- Qualifier
- Minimum hand requirement to win the low half in hi-lo games.
- Quantitative 4NT
- 4NT inviting slam, not asking for aces.
- Quatorze
- Four cards of the same rank in French games.
- Queen of Spades
- Worth 13 penalty points in Hearts.
- Queens Around
- Four Queens of different suits, worth 60 points.
- Rabbit Hunt
- Looking at what cards would have come after the hand ends.
- Rabbit Hunting
- Looking at what would have come after hand ends.
- Race
- Another term for a coin flip situation.
- Rag
- A low, worthless card.
- Rail
- The barrier around a poker area, or watching without playing.
- Rainbow
- A flop or board with cards of different suits.
- Raise
- To increase the current bet in poker, forcing other players to match or fold.
- Rake
- The fee charged by the house for hosting the poker game.
- Rakeback
- Percentage of rake paid returned to players as a reward.
- Rang
- Calling trump by playing the first card in Court Piece.
- Range
- The spectrum of possible hands a player could have.
- Range Advantage
- Having more strong hands than opponent given the board.
- Range Construction
- Building a balanced set of hands for a given action.
- Rank
- The value of a card, such as Ace, King, Queen, Jack, or numbered cards.
- Raspasy
- A no-contract round in Preferans where all players try to minimize tricks.
- Ratholing
- Leaving a table with winnings then returning with minimum buy-in.
- Razz
- Seven-card stud variant where the lowest hand wins.
- Re-Entry
- Entering a tournament again after busting.
- Re-Raise
- To raise after an opponent has already raised.
- Rebelote
- The second card of a Belote combination when played.
- Rebid
- A second bid by the same player.
- Rebuy
- Option to purchase more chips after losing your stack in a tournament.
- Redeal
- To deal cards again after a misdeal.
- Redeal Limit
- Maximum times you can go through the stock.
- Rekt
- Internet slang for wrecked/destroyed.
- Relay System
- Artificial bid asking partner to describe hand.
- Renege
- To fail to follow suit when able to do so, typically resulting in a penalty.
- Repique
- Reaching 30 in declarations before any cards are played in Piquet.
- Reserve
- Cards set aside at the start that can be played to the tableau or foundation.
- Reserved Cards
- Cards set aside for later use in solitaire.
- Responder
- Partner of the opening bidder.
- Response
- A bid made in reply to partner's bid.
- Resteal
- Re-raising a suspected steal attempt.
- Reverse
- A card reversing the direction of play.
- Reverse Drury
- Variation of Drury using 2♣.
- Reverse Implied Odds
- Future losses when you improve but opponent improves more.
- Reverse Tell
- Deliberately giving a false tell to deceive opponents.
- Revoke
- Another term for renege; failing to follow suit when required.
- Revoke Penalty
- Punishment for failing to follow suit.
- Revolution
- Playing four of a kind in President, reversing high/low order.
- Revolution Daifugo
- Playing four-of-a-kind to reverse card rankings.
- Riffle Shuffle
- Splitting the deck and interleaving cards from each half.
- Right Bower
- Jack of trump suit, the highest card in Euchre.
- Risk of Ruin
- Probability of losing entire bankroll.
- River
- The fifth and final community card in Texas Hold'em.
- River Rat
- A player who consistently wins on the river card.
- RKCB
- Roman Keycard Blackwood.
- Rock
- A very tight, conservative player who rarely takes risks.
- ROI
- Return on Investment, percentage profit on buy-ins.
- Rolled
- Having your entire bankroll lost.
- Roman Keycard
- Asking for aces counting King of trump as fifth ace.
- Romanian Whist
- Variant of Oh Hell.
- Rotation
- The order in which players take turns.
- Round Robin
- A format where everyone plays everyone else.
- Roundhouse
- Marriage in each suit, worth 240 points.
- Royal Flush
- The highest possible poker hand: Ace, King, Queen, Jack, and Ten of the same suit.
- Rubber
- A match of three games in Bridge, or winning two out of three games.
- Rubicon Bezique
- Four-deck version of Bezique.
- Ruff
- To play a trump card when unable to follow suit in trick-taking games.
- Ruffing Finesse
- Leading towards a finesse while void, planning to ruff if covered.
- Rummy
- Going out by melding all cards at once, earning a bonus.
- Run
- A sequence of consecutive cards, also called a straight or sequence.
- Run It Once
- Standard dealing of remaining cards once.
- Run It Twice
- Dealing the remaining community cards twice when all-in, splitting the pot between results.
- Run of Three
- Three consecutive cards for 3 points in Cribbage.
- Run Pinochle
- A-10-K-Q-J of trump suit, worth 150 points.
- Rung
- Another spelling of Rang.
- Runner-Runner
- Same as backdoor, needing favorable cards on both remaining streets.
- Running
- Leading a long suit to force out specific cards.
- Running Flush
- Three-card straight flush in Brag.
- Rush
- A winning streak where everything is going right.
- Russian Solitaire
- Yukon variant with stricter building rules.
- Safety Play
- Playing to guarantee contract even if losing an overtrick.
- Sample Space
- All possible outcomes in a probability scenario.
- Sandbag
- To play weakly to deceive opponents about hand strength.
- Sandbag Penalty
- Losing 100 points for accumulating 10 bags in Spades.
- Satellite
- A small tournament where winners gain entry to a larger tournament.
- Satellite Ticket
- Prize of entry into a larger tournament.
- Schafkopf
- A popular Bavarian card game.
- Schieber Jass
- Most popular Jass variant in Switzerland.
- Schnapsen
- An Austrian two-player game similar to Sixty-Six.
- Schneider
- Winning with opponent scoring less than half in German card games.
- Schooled
- Taught a lesson by being outplayed.
- Schwarz
- Winning all tricks, preventing opponent from scoring any points.
- Scissors Coup
- Cutting communications between opponents.
- Scoop
- Winning both high and low pots in hi-lo games.
- Scopa
- An Italian fishing game, or the act of sweeping the table.
- Scopone
- Four-player partnership version of Scopa.
- Scopone Scientifico
- Scientific Scopone with all cards dealt at start.
- Scorpion
- A challenging solitaire where all cards are face up.
- Screen
- Physical barrier between partnerships in high-level bridge.
- Screw Your Neighbor
- Simple comparing game also called Cuckoo.
- Scum
- The loser in President who must give their best cards to the winner.
- Seat Open
- Call that a spot is available at a table.
- Seat Selection
- Choosing where to sit relative to strong and weak players.
- Seating Script
- Software automatically joining games with fish.
- Second Deal
- Dealing the second card while retaining the top card.
- Sedma
- A Czech matching game where sevens are special.
- Seeding
- Ranking players to determine initial matchups.
- Seep
- An Indian fishing game similar to Cassino.
- Sequence
- Cards in consecutive rank order.
- Sequential Declaration
- Players declare in turn order for high/low.
- Session
- A single period of play.
- Set
- Multiple cards of the same rank, or to defeat a contract in bidding games.
- Settebello
- The seven of diamonds, worth a bonus point in Scopa.
- Setting Hands
- Arranging your cards into high and low hands.
- Seven Card Stud
- Poker variant with three down cards and four up cards.
- Seventh Street
- Final betting round in Seven-Card Stud, also called the river.
- Shark
- A highly skilled player who preys on weaker players.
- Sharp
- A professional or sophisticated bettor.
- Shaved Cards
- Cards trimmed slightly for cheating purposes.
- Shedding Game
- Games where the goal is to empty your hand first.
- Sheepshead
- An American game descended from German Schafkopf.
- Shelem
- An Iranian partnership game with complex bidding.
- Sheng Ji
- Chinese trick-taking game meaning "Level Up".
- Ship
- To move all chips into the pot, going all-in.
- Ship It
- Expression celebrating winning a pot or tournament.
- Shoe
- A device holding multiple decks for dealing in casino games.
- Shoe Game
- A card game dealt from a shoe containing multiple decks.
- Shoot Moon Pinochle
- Bidding to take all points in hand and play.
- Shooting the Moon
- Taking all hearts and the Queen of Spades in Hearts, giving 26 points to opponents.
- Shootout
- Tournament where tables don't break, winner from each advances.
- Short Club
- Opening 1♣ with only 2 or 3 cards.
- Short Deck
- Hold'em played with cards 6 through Ace only.
- Short Suit
- A suit where you hold few cards.
- Short Whist
- Whist played to 5 points.
- Shot
- An attempt at higher stakes.
- Shot-Taking
- Playing at higher stakes than normal bankroll management suggests.
- Shove
- To go all-in, especially in tournaments.
- Showdown
- The revealing of all hands at the end of a poker game to determine the winner.
- Showdown Value
- The worth of a hand if played to showdown without improvement.
- Shuffle
- To mix cards randomly before dealing to ensure fairness.
- Sick
- Impressive or unlucky depending on context.
- Sick Call
- Impressive call that proves correct.
- Sick Laydown
- Impressive fold that proves correct.
- Side Suit
- Any suit other than trumps.
- Sign-Off
- A bid telling partner to pass.
- Signal
- A legal play that conveys information to partner.
- Signal Suit
- Using specific cards to indicate preference for a suit.
- Simultaneous Declaration
- All players declare at once using chips or signals.
- Single-Table Tournament
- A tournament played at one table from start to finish.
- Singleton
- Holding exactly one card of a particular suit.
- Sit Out
- Temporarily not playing but holding seat.
- Sit-and-Go
- A tournament that starts as soon as enough players register.
- Sixth Street
- Fourth betting round in Seven-Card Stud.
- Sixty-Four
- A low hand of 6-4-3-2-A in lowball games.
- Sixty-Six
- German two-player game similar to Bezique.
- Skat
- Two cards set aside in the German game Skat, or the game itself.
- Skill Edge
- Advantage due to superior ability.
- Skip
- A card causing the next player to miss their turn.
- Skip Bid
- Bid jumping one or more levels.
- Skunk
- Winning a Cribbage game before opponent reaches 91 points.
- Slalom
- Alternating trump/no-trump contract in Jass.
- Slam
- Winning all tricks in a hand, called a grand slam; winning all but one is a small slam.
- Slapjack
- Reaction game slapping Jacks.
- Sleeper Straddle
- Straddle that only activates if no one raises.
- Sloughing
- Discarding dangerous cards when not following suit.
- Slowroll
- Deliberately taking a long time to reveal a winning hand, considered rude.
- Small Blind
- The smaller forced bet posted by the player immediately left of the dealer.
- Small Zole
- The basic contract in Zole.
- Smith Echo
- A defensive signal showing strength in dummy's first suit.
- Smokeout
- Attempting to stop someone from shooting the moon.
- Snap
- Fast-paced matching game.
- Snap Call
- Calling instantly without hesitation.
- Snap Fold
- Folding instantly without hesitation.
- Soda Card
- Top card of the deck in Faro, which doesn't play.
- Soft Hand
- A hand containing an Ace counted as 11 without busting.
- Soul Read
- Perfectly reading opponent's exact hand.
- Spade
- The swords suit in Italian cards.
- Spadille
- The Ace of Spades when it is the highest trump.
- Spar
- A South African card game similar to Whist.
- Speech Play
- Talking during a hand to gain information or influence action.
- Spew
- Losing chips through poor play.
- Spider
- A solitaire variant using two decks, building down regardless of suit.
- Spin and Go
- Hyper-turbo three-player tournament with random prize pool.
- Splinter
- A bid showing support and a singleton or void in the bid suit.
- Splinter Bid
- Jump showing support and shortness.
- Split
- To divide a pair into two separate hands in Blackjack.
- Split Pot
- A game where the pot is divided between different winning conditions.
- Square
- A recreational or unsophisticated bettor.
- Squeeze
- A play in Bridge that forces an opponent to discard a vital card.
- Squeeze Play
- Re-raising after a raise and call(s) to win the pot immediately.
- Stack
- The total chips a player has, or to arrange cards dishonestly.
- Stacked
- Eliminated or having lost everything.
- Staking
- Providing bankroll to a player in exchange for profit share.
- Stand
- In Blackjack, to decline additional cards and keep your current hand.
- Standard American
- Traditional bidding system in North America.
- Standard Deviation
- Measure of result variability around the average.
- Standoff
- A tie between player and banker in Baccarat.
- Starter
- The card cut after the deal in Cribbage, shared by all hands.
- Starting Flight
- One of multiple starting sessions for the same tournament.
- Static Board
- A board unlikely to change hand values on later streets.
- Stayman
- A bidding convention used to find a major suit fit after 1NT.
- Steam
- Betting recklessly after losses, similar to tilt.
- Steel Wheel
- A straight flush from Ace to Five.
- Stick the Dealer
- Rule forcing dealer to name trump if all others pass.
- Stiff
- Someone who doesn't tip.
- Stock
- The remaining deck after dealing, from which players draw.
- Stöck Jass
- King and Queen of trumps in Jass.
- Stone Bubble
- Finishing exactly on the bubble, just before money.
- Stop Card
- Card displayed during skip bids requiring pause.
- Stopper
- A high card that will prevent opponents from running a suit.
- Stops Game
- Games where play stops when needed card is unavailable.
- Stoß
- Doubling the stakes in Jass.
- Straddle
- Voluntary blind bet double the big blind.
- Straight
- A poker hand of five consecutive cards of mixed suits.
- Straight Flush
- Five consecutive cards of the same suit, the second-best poker hand.
- Stratification
- Dividing players into skill categories for separate awards.
- String Bet
- An illegal bet made in multiple motions.
- Strip Shuffle
- Taking small groups from top and placing on table.
- Strong Bid
- A bid showing significant high-card points.
- Strong Club System
- System where 1♣ opening shows strong hand.
- Strong Two Bid
- Opening at two-level showing powerful hand (old style).
- Suckout
- Winning by hitting a lucky card despite being behind.
- Sueca
- A Portuguese/African trick-taking game popular in Angola and Mozambique.
- Suit
- One of the four categories in a standard deck: hearts, diamonds, clubs, or spades.
- Suit Preference
- Indicating which suit you want partner to lead.
- Suit Solo
- A solo game with a chosen trump suit in German games.
- Suited Connectors
- Two consecutive cards of the same suit.
- Suited Gappers
- Suited cards with a gap between ranks.
- Supra
- Re-redoubling in Jass.
- Surrender
- Forfeiting half your bet to avoid playing out a hand.
- Survivor
- Tournament where lasting past a level wins equal prize.
- Sweat
- To watch someone play with emotional investment.
- Sweep
- Capturing all cards on the table in one play, earning bonus points.
- Sweep Bonus
- Extra points for capturing all table cards in one play.
- Swiss Pairs
- A bridge format pairing players by similar scores.
- Switch
- A shedding game with special action cards.
- Switch Card
- Action card in various shedding games.
- Table
- The two cards set aside in Zole, taken by the declarer.
- Table Change
- Moving to a different game or table.
- Table Image
- How opponents perceive your playing style.
- Table Selection
- Choosing which game to play based on opponent quality.
- Table Stakes
- A rule where players can only bet chips currently on the table.
- Table Talk
- Discussion at the table, which may be restricted during active hands.
- Tableau
- The layout of cards on the table in solitaire games.
- TAG
- Tight-Aggressive playing style, playing few hands but very aggressively.
- Takeout
- A bid asking partner to choose a suit.
- Talon
- The remaining cards after the deal, often used as a draw pile.
- Tane
- Animal cards in Hanafuda, worth 10 points.
- Tank
- Taking a long time to make a decision.
- Tanto
- Points or the score in Spanish card games.
- Tanzaku
- Poetry ribbon cards in Hanafuda, worth 5 points.
- Tarneeb
- A popular Middle Eastern trick-taking game similar to Spades.
- Tarock
- The trump suit in Tarot games, or the games themselves.
- Tell
- A physical or behavioral clue about a player's hand strength.
- Tempo
- The timing and initiative in play, controlling the pace of the game.
- Tempo Bridge
- Speed of making bids and plays.
- Tenace
- Holding the first and third best cards in a suit (e.g., A-Q).
- Texas Transfer
- Jump transfer showing six-card major.
- Thin Value
- Betting for value with a marginal hand.
- Third Street
- First betting round in Seven-Card Stud after three cards dealt.