Card Game Glossary

Definitions for 1000 card-game terms.

3-Bet Pot
A pot where there has been a raise and a re-raise preflop.
Accordion
A one-pile solitaire that rarely wins.
Ace
The highest or lowest ranking card in most card games, usually marked with a single pip or the letter A.
Aces Around
Four Aces of different suits in Pinochle, worth 100 points.
Aces Up
A solitaire where you try to discard all cards except aces.
Acol System
British bidding system.
Action
The amount of money wagered, or an opportunity to bet.
Add-On
Optional purchase of additional chips at a set time.
Adjustment Score
Score modification by director due to irregularity.
Adjutant
Partner role in Mighty.
Advantage Player
A player who uses legal methods to gain an edge.
Age
Having the advantage of acting last, or the player in that position.
Agram
A last-trick game played in Africa and Middle East.
Air-Cushion Finish
Embossed pattern helping cards slide smoothly.
Alcatraz Coup
Deliberately trapping partner's high card to avoid a worse result.
Alert Bridge
Notification that a bid has special conventional meaning.
All-In
Betting all remaining chips in a single wager.
All-In Insurance
Optional side bet protecting against bad beats.
Alpha
Rate at which you bluff relative to value bets.
Angle Shooting
Using unethical but not explicitly illegal tactics.
Announce Bridge
Stating the meaning of specific bids.
Ante
A forced bet that all players must contribute before the deal in poker games.
Ante Structure
The schedule of ante amounts in a tournament.
Arbitrage
Betting on all outcomes to guarantee profit.
Around
Four cards of the same rank in Pinochle.
Asking Bid
Bid requesting specific information.
Assist
Partner of dealer accepting the turned trump.
Asso Piglia Tutto
Italian game meaning "Ace Takes All".
ATM
A very bad player who gives away money like an ATM.
Attack
Playing cards against an opponent in Durak.
Attitude Signal
Showing whether you want partner to continue a suit.
Australian Patience
A solitaire variant unique to Australia.
Auto-Play
Computer automatically playing obvious moves.
Auto-Post
Automatically posting blinds.
Auto-Rebuy
Automatic replenishment of stack to starting amount.
Average Stack
The mean chip count across all remaining players.
Avoidance Play
Keeping dangerous opponent off lead.
Baby Straight
The wheel straight (A-2-3-4-5).
Baccarat
A comparing card game between player and banker hands.
Baccarat Banque
A three-hand Baccarat variant.
Back Hand
The five-card hand in Pai Gow Poker.
Backdoor
Completing a draw by hitting on both turn and river.
Backer
Someone who finances another player's buy-in for a share of profits.
Bad Beat
Losing a hand despite having been a statistical favorite to win.
Bad Beat Jackpot
Progressive jackpot for losing with a very strong hand.
Bag
An overtrick in Spades, 10 bags incur a 100-point penalty.
Bagging
Placing chips in a bag at end of day in multi-day tournament.
Baker's Dozen
A solitaire with thirteen tableau piles.
Balancing
Making a bid when the auction is about to end to keep it alive.
Baloot
A Saudi Arabian trick-taking game similar to Belote.
Ban
Points or score units in Chinese games.
Banco
The banker hand in Baccarat.
Banco Prime
Having priority to become banker in Chemin de Fer.
Banking Game
A game where players compete against the house rather than each other.
Banking Pai Gow
Taking the banker position in Pai Gow.
Bankroll
The total amount of money a player has available for gambling.
Bankroll Management
Controlling how much to risk based on total funds.
Basra
A Middle Eastern fishing game.
Basset
An old European gambling game.
Basta
A declaration to end bidding and play in Italian games.
Bastoni
The batons/clubs suit in Italian cards.
Bath Coup
Ducking an honor lead while holding Ace and one small.
Bauernschnapsen
Four-player partnership version of Schnapsen.
Bayesian Updating
Revising probability estimates based on new information.
Beggar My Neighbor
Simple war-like game also called Strip Jack Naked.
Belote
A French trick-taking game, or the declaration of King and Queen of trump.
Bet Sizing
Choosing the amount to bet strategically.
Bet Sizing Tell
Pattern in bet amounts that reveals hand strength.
Bet-Call
Betting then calling a raise.
Bet-Fold
Betting then folding to a raise.
Better Minor
Opening 1♣ or 1♦ based on quality when both are 3 cards.
Bezique
French two-player game emphasizing melds.
Bian Xing
Transformer card (J♦) in Gong Zhu.
Bid
A declaration of how many tricks a player expects to win, common in games like Bridge and Spades.
Big Blind
The larger of two forced bets in poker, posted by the player two seats left of the dealer.
Big Gin
Going gin with all 11 cards melded in Gin Rummy.
Big Slick
Ace-King as starting cards.
Big Two
Chinese climbing game also called Choh Dai Di.
Bink
To win a tournament, especially a large one.
Binomial Coefficient
Mathematical formula for choosing k items from n items.
Bisca
Portuguese version of Briscola.
Bita
Successfully defended cards placed in the discard pile.
Blackout Game
Another name for Oh Hell.
Blackwood
A bidding convention to ask for aces and kings.
Bleeding
Discarding high hearts to avoid taking tricks.
Blind
A forced bet made before cards are dealt, typically in poker games.
Blind Level
A period of time with fixed blind amounts before they increase.
Blind Nil
Bidding nil before looking at your cards, worth 200 points.
Blind Solitaire
Playing without seeing any face-down cards.
Blocked
No legal moves available in solitaire.
Blocker
A card in your hand that reduces combinations opponent can hold.
Blocking Bet
A small bet to prevent a larger bet from opponent.
Bluff
To bet or raise with a weak hand in order to deceive opponents into folding better hands.
Bluff Catcher
Hand that beats only bluffs.
Board
A predetermined number of tricks that must be bid in some Spades variants.
Board Coverage
Having hands that work well with all possible boards.
Board Texture
The characteristics of community cards (wet, dry, coordinated).
Board-a-Match
Scoring one point per board won in bridge teams.
Boat
A full house.
Bomb
A powerful combination that beats normal plays, often four of a kind.
Bomb Pot
Hand where everyone puts money in and flop dealt immediately.
Bonus
Extra points awarded for special achievements.
Book
A set of tricks that must be won before additional tricks count toward the contract in games like Bridge.
Border
The margin around the face of a card.
Boston
Bidding to take all 13 tricks in Spades.
Botifarra
Catalan trick-taking game.
Bouillotte
Old French gambling game ancestor of poker.
Bounty
A prize awarded for eliminating a specific player.
Bounty Tournament
Tournament awarding prizes for eliminating players.
Bower
The Jacks in Euchre, serving as highest trumps.
Boxman
Supervisor at craps table, but term used in card rooms too.
Brag
British bluffing game, or a strong three-card hand.
Brag Hand
Three-card hand in historic British game Brag.
Break-In Dealer
New dealer learning the job.
Breaking Hearts
Playing the first heart, after which hearts can be led freely.
Brelan
Historic French game, name also means three of a kind.
Bridge
The arching of cards during a riffle shuffle.
Bring-In
Forced bet made by player with worst upcard in Stud games.
Brisca a Cinque
Five-player Italian variant.
Briscola
The trump suit in Italian games, or the game itself.
Briscola Chiamata
Five-player variant of Briscola with bidding.
Broadway
An Ace-high straight (10-J-Q-K-A).
Brush
Employee managing waiting lists in poker room.
Bubble
The position just before reaching the money in a tournament.
Bubble Factor
How close being on the bubble affects strategy.
Build
Combining table cards to create a sum for later capture in Cassino.
Building
Playing cards in sequence on tableau or foundation piles.
Bullet
Penalty points for failing contracts in Preferans.
Buraco
A Brazilian rummy game similar to Canasta.
Burn
To discard the top card of the deck face-down, often done before dealing community cards in poker.
Bury Cards
Setting aside cards from hand in Pinochle.
Bust
To exceed 21 in Blackjack, resulting in an automatic loss.
Busto
Broke, having lost your entire bankroll.
Button
A marker indicating the dealer position, which rotates clockwise after each hand.
Button Straddle
Straddle from button position.
Buy-In
The amount of money required to enter a poker game or tournament.
Call
To match the current bet in poker without raising.
Callbreak
Nepali trick-taking game similar to Spades.
Calling Machine
Someone who calls too frequently.
Calling Station
A passive player who calls too often and rarely raises or folds.
Canape System
System bidding shorter suit before longer suit.
Canasta
A meld of seven cards of the same rank, or the game itself.
Canasta Mixed
A canasta containing wild cards.
Canasta Natural
A canasta with no wild cards.
Canfield
A popular gambling solitaire variant.
Capped Range
A range with a defined maximum strength.
Cappelletti
Convention for competing over opponent's 1NT.
Card Counting
Tracking the ratio of high to low cards to gain an advantage.
Card Dead
Extended period of receiving poor starting hands.
Card Rack
Receiving consistently strong hands over a period.
Cards Speak
Your hand value is determined by the cards, not your declaration.
Carte
Call for a third card in Baccarat.
Carte Blanche
A hand with no court cards in Piquet, earning a bonus.
Case Keeper
Device tracking which cards have been played in Faro.
Casino War
Simplified casino version of War.
Cassino
An Italian-American fishing game with building and capturing.
Cavalier
The Knight rank in tarot decks, between Jack and Queen.
Cell
A space for storing one card in FreeCell.
Chancho
Latin American matching game like Pig.
Chase
Calling bets with a draw.
Chasing Rainbow
Drawing to an unlikely hand.
Cheat Game
Bluffing game about playing cards face-down and lying.
Check
To decline betting while retaining the right to act later in the round.
Check-Call
Checking then calling an opponent's bet.
Check-Fold
Checking then folding to an opponent's bet.
Check-Raise
Checking then raising after an opponent bets.
Check-Shove
Checking then going all-in when bet.
Checkback Stayman
Asking about major suit fit after 1NT rebid.
Chelem
Winning all tricks in French Tarot (slam).
Chemin de Fer
A French Baccarat variant where players bank against each other.
Chicane
A hand containing no trumps in bridge or whist.
Chicas
Betting on low cards in Mus.
Chinchón
A Spanish rummy variant.
Chinchonazo
South American rummy variant.
Chip
A token used to represent money in betting games.
Chip and a Chair
Having a tiny stack but still being alive in a tournament.
Chip Down
Losing chips, decreasing stack.
Chip Leader
The player with the most chips in a tournament.
Chip Race
Process of removing small-denomination chips when no longer needed.
Chip Up
Accumulate chips, increasing stack.
Chop
Agreement between remaining players to divide remaining prize money.
Cirulla
Sicilian four-player variant of Scopa.
Claim Bridge
Stating you will win remaining tricks and exposing hand.
Clear
Removing all played cards when someone plays a bomb or specific combo.
Climbing Game
Games where players must play higher combinations than previous plays.
Clock
A circular solitaire arranged like a clock face.
Clockwise
The standard direction of play, moving left.
Closed Game
Solitaire where all cards visible from start.
Codille
Defeat of the Ombre player in the game Ombre.
Coffeehousing
Talking during play to mislead opponents about hand strength.
Coffeehousing Bridge
Talking to influence opponents illegally.
Coiffeur
Jass contract with special scoring.
Coin Flip
A situation close to 50-50, typically pair versus two overcards.
Cold Deck
A period of bad cards or bad luck.
Color-Up
Exchanging small chips for larger denominations.
Column
A vertical pile of cards in the tableau.
Combination
A meld of cards in rummy games.
Combinations
Possible groupings of cards without regard to order.
Combinatorics
Mathematical study of counting combinations.
Commerce
An old French trading card game.
Commerce Game
Old trading game where players exchange cards.
Commission Baccarat
The 5% fee charged on winning banker bets in Baccarat.
Community Cards
Cards dealt face-up that all players can use, common in Texas Hold'em.
Comp
Complimentary rewards from casinos for play.
Computer Hand
Q-7, statistically the median poker hand.
Concentration
Memory game turning over pairs to match.
Concession
Claiming to lose remaining tricks.
Condensed Range
A range of medium-strength hands without very strong or weak holdings.
Conditional Probability
Probability of event A given event B has occurred.
Connector
Cards of consecutive rank.
Conquián
Mexican game considered ancestor of all rummy games.
Continuation Bet
A bet made by the pre-flop aggressor on the flop, continuing the aggression.
Contraband
A Romanian game involving hidden cards and bluffing.
Contract
The number of tricks a player or partnership commits to winning in games like Bridge.
Convention
An agreed system of bidding or play between partners.
Cooler
A deck pre-arranged for cheating, or an unavoidable situation where both players have strong hands.
Cooler Deck
A stacked deck switched in for cheating.
Cooler Deck Situation
When two or more players have very strong hands simultaneously.
Cooler Hand
An unavoidably losing hand despite having strong cards.
Coordinated Board
Cards that connect for straights and flushes.
Coppe
The cups suit in Italian cards.
Copper
Betting against a card in Faro.
Copy Hand
When player and banker have identical hands, banker wins.
Count Signal
Showing partner how many cards you hold in a suit.
Counter
A high-value card in trick-taking games, or a token used for scoring.
Counter Pinochle
A card worth points in tricks (A, 10, K).
Counterclockwise
Playing to the right, opposite the usual direction.
Counterfeited
When a board card makes your hand less valuable.
Court Card
A King, Queen, or Jack (also called face cards or picture cards).
Court Piece
South Asian trick-taking game.
Cover
Playing a higher card to protect partner's nil bid.
Cowboys
A pair of Kings.
Crazy Eights
A shedding game where eights are wild and change the suit.
Crazy Pineapple
Pineapple variant where you discard after the flop.
Credit
Removing chips from table back to cage.
Crib
An extra hand in Cribbage formed from discards, scored by the dealer.
Criss-Cross
Unusual pattern of showing two-suiters.
Crocodile Coup
Winning a trick earlier than necessary to avoid being endplayed.
Crossruff
Partners alternately ruffing different suits.
Crushed
Dominated or defeated badly.
Crying Call
A reluctant call expecting to lose but getting correct odds.
Cuarenta
Ecuadorian fishing game meaning "forty".
Cuckoo
Pass-and-compare game popular in Scandinavia.
Cuebid
A bid in opponent's suit, usually showing a strong hand.
Cut
To divide the deck into two portions after shuffling, typically performed by a player other than the dealer.
Cutthroat
Every player for themselves with no partnerships.
Daifugō
Japanese climbing game meaning "Grand Millionaire".
Day 2
Second day of a multi-day tournament.
Dead Man's Hand
Two pairs: Aces and Eights (Wild Bill Hickok's final hand).
Dead Money
Money in pot from players who folded.
Deadwood
Unmatched cards in rummy games that count against your score.
Deal
To distribute cards to players at the beginning of a hand or round.
Deal from Bottom
Cheating technique of dealing the bottom card while appearing to deal the top.
Deal Number
Specific shuffle allowing same game replay.
Dealer's Choice
Format where the dealer selects which game to play.
Deck
A complete set of playing cards, typically 52 cards plus jokers.
Declare
Announcing whether you're competing for high, low, or both pots.
Declarer
The player who controls both their hand and dummy.
Deep Run
Advancing far into a tournament.
Deep Stack
Tournament starting with many times the minimum buy-in in chips.
Defence
Beating attacking cards in Durak.
Defend Alone
Partner of maker sitting out the hand.
Defender
A player attempting to defeat the contract.
Dehla Pakad
Indian game focusing on capturing tens.
Delayed C-Bet
Betting turn after checking flop as preflop aggressor.
Denari
The coins suit in Italian cards.
Deschapelles Coup
Sacrificing honor to create entry to partner's hand.
Deuce
A card with a rank of two.
Deviation
Departure from normal partnership agreements.
Devil Card
The highest trump in Karnöffel.
Devil's Coup
Appearing to be endplayed but using a hidden trump.
Diamonds Round
Avoiding diamond tricks in Trix.
Director
Tournament official who rules on irregularities.
Discard
To remove unwanted cards from your hand, either face-up or face-down depending on the game.
Disconnect Protection
Features protecting players who lose connection.
Disconnect Timer
Grace period when connection lost.
Discounted Outs
Outs that may not win even if hit.
Discovery Play
Playing to learn about hidden cards.
Distribution Points
Extra points for short suits or long suits.
Dix
The nine of trumps in Pinochle, worth 10 points.
Dominated
A hand with significantly worse odds against another specific hand.
Donk Bet
Leading into the pre-flop aggressor, usually considered weak play.
Donk-Lead
Leading into the preflop aggressor.
Donkey
An unskilled or poor player.
DONT Convention
Disturbing Opponent's No Trump convention.
Door Card
First upcard in Seven-Card Stud.
Doppelkopf
A German four-player game with two teams.
Dou Dizhu
Chinese "Fighting the Landlord" game.
Double Barrel
Betting flop and turn.
Double Board
Dealing two separate boards, splitting pot.
Double Down
Doubling your bet in exchange for receiving exactly one more card.
Double Elimination
Format where you must lose twice to be eliminated.
Double Pinochle
Two Pinochle melds (Q♠ J♦ from each deck), worth 300 points.
Double Run
A run with one card duplicated in Cribbage.
Double Run Pinochle
Two complete runs in trump, worth 1500 points.
Double Skunk
Winning before opponent reaches 61 points in Cribbage.
Doubleton
Holding exactly two cards of a particular suit.
Down
Going off shift as a dealer.
Down Card
A card dealt face-down, hidden from other players.
Downswing
A period of sustained losses or bad results.
Doyle Brunson
10-2, the hand Brunson won two WSOP Main Events with.
Dragon
The highest card in Tichu.
Dragon Bonus
A Baccarat side bet on winning margin.
Dragon Hand
An extra hand in Pai Gow when not enough players.
Draw
To take additional cards from the deck or draw pile.
Draw Two
A card forcing the next player to draw two cards.
Drawing Dead
Trying to complete a hand that cannot win even if completed.
Drawing Live
Having outs that will actually improve to the winning hand.
Drawing Slim
Very few outs remaining.
Drawing Thin
Chasing with very few outs.
Drawing to Dead Outs
Chasing cards that won't actually win.
Drop
Money that goes into the drop box from table games.
Drury
Convention checking opener's strength after passed hand.
Dry Board
A board with few drawing possibilities.
Duck
Deliberately losing a trick to preserve communications or timing.
Ducks
A pair of Twos.
Dummy
In Bridge, the hand that is placed face-up on the table after the bidding and played by the declarer.
Duplicate
A form of competitive bridge where the same deals are played at multiple tables.
Durak
Russian game meaning "fool", where the loser is the durak.
Durchmars
Winning every trick in Hungarian Ulti.
Dynamic Board
A board likely to create draws and change hand values.
Echo
Playing high-low to show an even number of cards.
Effective Odds
Pot odds including implied odds.
Effective Stack
The smaller of two players' stacks in a hand.
Egyptian Ratscrew
Slapping game with multiple triggers.
Eight-or-Better
Low hand must be 8-high or better to qualify for low pot.
Elder
The non-dealer in two-player games, who usually acts first.
Eldest Hand
The player to the dealer's left, who usually acts first.
Endplay
Forcing an opponent into a disadvantageous lead late in the hand.
Entry
A card that allows a player to gain the lead.
Envido
A betting round in Truco based on hand values.
Equity
The share of the pot a hand will win on average based on its probability.
Escoba
Spanish version of Scopa.
Establish
Making your low cards in a suit good by forcing out opponents' high cards.
Euchre
An American trick-taking game, or preventing the maker from taking three tricks.
Even Money
A bet that pays 1:1 odds.
Exclusion Blackwood
Asking for aces excluding a void suit.
Excuse
The Fool card in French Tarot, which can be played at any time.
Exit
A card played to give up the lead strategically.
Expected Return
Average amount returned per unit wagered over time.
Expected Value
The average amount won or lost per action over the long run (EV).
Explanation
Describing a partnership agreement when asked.
Exploitative Play
Adjusting strategy to take advantage of opponent tendencies.
Eye in the Sky
Casino surveillance cameras monitoring all gaming activity.
Face Card
The Jack, Queen, and King cards in a standard deck, also called court cards or picture cards.
False Card
Playing a deceptive card to mislead opponents.
False Cut
A cut that appears legitimate but doesn't change card order.
False Shuffle
A shuffle that appears to mix cards but maintains order.
Faro
An old gambling game once more popular than poker.
Faro Bank
The dealer position in Faro, once a popular gambling game.
Faro Shuffle
A perfect riffle shuffle alternating cards exactly.
Fast-Fold
Poker format allowing instant folding and new hands.
Favorite
The player or outcome expected to win.
Felt
The playing surface, or to lose all chips (felted).
Felted
Lost all chips.
Fielding
Taking action based on suspicion partner has psyched.
Fifteen-Two
Scoring phrase in Cribbage when cards total 15 for 2 points.
Fifth Street
Third betting round in Stud games.
Fill
Adding chips to a table from casino cage.
Final Table
The last table in a tournament, typically 9-10 players.
Finesse
An attempt to win a trick with a card that is not the highest in that suit.
Finessing
Attempting to win a trick with a lower card by playing before the opponent.
First Hand
The player to act first, or the initial deal.
Fish
An unskilled player who loses money consistently.
Fishing Game
Games where players capture table cards by matching.
Five Hundred
Australian trick-taking game similar to Euchre with 500-point target.
Five-Bet
Re-raising a four-bet, usually indicating extreme strength or a bluff.
Five-Card Majors
Requiring 5+ cards to open 1♥ or 1♠.
Flannery
2♦ opening showing 5 hearts and 4 spades.
Flat Payout
Equal prizes for a range of finishing positions.
Fleck
Extra cards or bonuses in Central European games.
Float
Calling with a weak hand intending to take the pot on a later street.
Floorman
Supervisor in casino card room.
Flop
The first three community cards dealt face-up in Hold'em and Omaha.
Flor
Three cards of the same suit in Truco.
Flush
A poker hand consisting of five cards of the same suit.
Flush Meld
A run in the trump suit in Pinochle.
Fold
To withdraw from the current hand in poker, forfeiting any bets already made.
Fold Equity
Added value from the probability opponents will fold.
Follow Suit
To play a card of the same suit that was led in a trick-taking game.
Forcing Bid
A bid that requires partner to bid again.
Fork
Holding cards that surround an opponent's honor (e.g., K-J over Q).
Forty Thieves
A difficult two-deck solitaire.
Foundation
Piles where cards are built up in sequence, usually by suit.
Four of a Kind
Four cards of the same rank (also called quads).
Four-Bet
Re-raising a three-bet.
Four-Card Majors
Allowing 4-card suit to open 1♥ or 1♠.
Fourth Best
Leading the fourth-highest card from a long suit.
Fourth Street
Second betting round in Stud games.
Fourth Suit Forcing
Artificial bid in fourth suit to force partner to bid again.
FreeCell
A solitaire variant with four free cells for temporarily storing cards.
Freeroll
A tournament with no entry fee but real prizes.
Freeze
Discarding a wild card to restrict the discard pile in Canasta.
Freezeout
Tournament with no rebuys or add-ons.
Front Hand
The two-card hand in Pai Gow Poker.
Full House
A poker hand containing three cards of one rank and two cards of another rank.
Gaigel
South German partnership version of Sixty-Six.
Gambling 3NT
Opening showing solid minor suit with little outside.
Game
The target score needed to win a match, or a single round of play.
Game Flow
The rhythm and dynamics at a poker table.
Game Points
Points needed to win a game or rubber.
Game Theory Optimal
Strategy that cannot be exploited (GTO).
Gapper
Cards with a gap between their ranks.
Gaps
A solitaire about arranging cards in sequence with gaps.
Geometric Sizing
Using same proportion of pot each street.
George
A good tipper.
Gerber
A convention asking for aces using 4♣.
Gin
In Gin Rummy, going out with all cards melded and no deadwood.
Gin Rummy
A two-player rummy variant where players try to form melds and minimize deadwood.
Girls Round
Avoiding Queens in Trix.
Give Up
Checking after previous aggression.
Gnav
A Norwegian game similar to Whist.
Go
When a player cannot play without exceeding 31 in Cribbage pegging.
Go Out
To play your last card, ending the hand.
Go-Stop
A Korean fishing game using Hwatu cards.
Godori
A three-bird yaku in Korean Go-Stop.
Going Alone
Playing without a partner for higher stakes in Euchre.
Going Down
Making an initial meld in Canasta.
Golf
A solitaire where you try to clear the tableau in the fewest shots.
Gong Zhu
Chinese game similar to Hearts but with bidding.
Grace
Optional extra deal in some solitaire games.
Grand Coup
Ruffing your own winning cards to achieve trump coup.
Grand Slam
Winning all tricks in a hand, or winning all major tournaments.
Grand Slam Force
5NT asking about top trump honors.
Grandes
Betting on high cards in Mus.
Great Zole
Playing alone against two opponents in Zole.
Green Suit
A suit not of the same color as the turned card.
Grinder
A player who makes steady profits through consistent, tight play.
Gripper
Someone skilled at palming cards.
Guarantee
Minimum prize pool promised regardless of entries.
Guaranteed Win
Solitaire game theoretically always winnable.
Guschti
The Jack of trumps in Jass, highest card.
Gutshot
An inside straight draw requiring one specific rank to complete.
Hakam
The player who wins the bidding in Tarneeb.
Hanafuda
Japanese flower cards used in various games.
Hand
The cards held by a player during a round of play, or a complete round from deal to conclusion.
Hand History
A text record of all actions in a hand.
Hard Hand
A hand without an Ace, or with an Ace counted as 1.
Heads-Up
Play between only two players.
Heads-Up Display
Software showing statistics about opponents (HUD).
Heads-Up Tournament
Tournament with only two-player matches.
Heater
A hot streak of winning.
Hedge
Making a bet to reduce risk on another bet.
Heel
Betting for a card to win in Faro.
Help Suit
Suit where help is needed for game.
Hero Call
A brave call with a marginal hand that turns out correct.
Hero Fold
Folding a strong hand based on reading opponent correctly.
Hesitation
Unauthorized pause that may convey information.
High Card
The highest ranking card when no other poker hand is made.
High-Card Points
A point-count system for evaluating hands (A=4, K=3, Q=2, J=1).
High-Low Split
Pot divided between best high and best low hands.
Hikari
Bright cards, the highest value in Hanafuda.
Hindu Shuffle
Pulling cards from the bottom while holding the deck from above.
His Heels
Jack turned as the starter by the dealer, earning 2 points immediately.
His Nobs
Jack of the same suit as the starter card, worth 1 point in Cribbage.
Hit
In Blackjack, to request another card from the dealer.
Hock
Last card in Faro box, also called hockety.
Hokm
A Persian trick-taking game where trump is determined by play.
Hold-Up
Refusing to win a trick early to disrupt opponent communication.
Holdup Play
Refusing to win early to break communications.
Hole Card
A card dealt face-down to a player.
Hollywood
Acting to mislead opponents about hand strength.
Honor
High-value cards (typically Ace, King, Queen, Jack, and Ten in trump).
Honor Cards
High-value cards (usually A, K, Q, J, sometimes 10).
Hooks
A pair of Jacks.
HORSE
Mixed game rotating through Hold'em, Omaha Hi-Lo, Razz, Seven-Stud, and Eight-or-better.
House Edge
The mathematical advantage the casino has over players.
House Way
The standard method dealers use to set their hands.
HUD
Heads-Up Display showing player statistics.
Hwatu
Korean flower cards similar to Hanafuda.
Hyper-Turbo
Extremely fast tournament with very quick blind increases.
I Doubt It
American name for Cheat.
ICM
Independent Chip Model, calculating tournament chip values as real money.
Implied Odds
The ratio of expected future winnings to the current cost of a call.
IMPs
International Match Points, a team scoring method.
In the Money
Finishing in a paid position in a tournament (ITM).
Independent Events
Events where one doesn't affect the other's probability.
Index
The rank and suit symbols in the corners of cards.
Insta-Call
Instant call.
Instacall
Calling immediately without thought.
Instafold
Folding immediately without thought.
Insufficient Bid
Bid lower than previous bid.
Insurance
A side bet offered when the dealer shows an Ace, betting the dealer has blackjack.
Intrigue
Another compartment in Pope Joan.
Inverted Minors
Single raise is strong, jump raise is weak.
Invitational
A bid encouraging but not forcing partner to game.
Isolation Bet
Raising to play heads-up against a weak player.
Jacks Around
Four Jacks of different suits, worth 40 points.
Jacoby 2NT
Response showing game-forcing major raise.
Jacoby Transfer
Bidding diamonds to show hearts or hearts to show spades.
Jam
To go all-in or make a large bet.
Jass
Swiss national card game with many variants.
Joker
An extra card in the deck, often used as a wild card or the highest trump.
Joker Five Hundred
The highest card in Five Hundred.
Judgment
Indian game similar to Oh Hell.
Juego
Betting on point combinations in Mus.
Juice
The commission or vigorish taken by the house.
Jumbo Index
Larger corner markings for easier reading.
Jump Bid
A bid higher than necessary, showing extra strength.
Kaboot
Winning all 13 tricks in Tarneeb.
Karnöffel
Oldest known European trick-taking game, from 1400s.
Kasu
Plain cards in Hanafuda, worth 1 point.
Kelly Criterion
A formula for optimal bet sizing based on edge and bankroll.
Kemps
Partnership game with secret signals.
Kent
Another name for Kemps.
Kickback
Using 4♣ or 4♦ as keycard ask instead of 4NT.
Kicker
In poker, an unpaired card used to break ties between otherwise equal hands.
Kingdom Round
A round in Trix where specific cards are avoided.
Kings Around
Four Kings of different suits, worth 80 points.
Kitty
A pool of cards, chips, or money set aside for a specific purpose in various card games.
Kitty Cat
Slang for the kitty or widow.
Klaberjass
Jewish-European game similar to Belote.
Klaverjas
Dutch game similar to French Belote.
Klondike
The most common solitaire variant, building down on tableau and up on foundations.
Knock
To end a round in rummy games by laying down your hand.
Knockout
Tournament where you win a bounty for each player you eliminate.
Koi-Koi
A popular Hanafuda fishing game.
Kontra
Redoubling in Jass.
La Belle Lucie
A fan-shaped solitaire with limited redeals.
Ladder
Moving up pay positions without playing, as others bust.
Ladies
A pair of Queens.
LAG
Loose-Aggressive playing style, playing many hands aggressively.
Landlord
The solo player in Dou Dizhu.
Landy
2♣ over 1NT showing both majors.
Lansquenet
A historical German banking game.
Last Card
A warning that must be announced when holding one card.
Late Registration
Period during which players can still enter after tournament starts.
Lavinthal
A suit-preference signal with the card rank.
Laying Off
Adding cards to existing melds after going out.
Le Grande
A natural 9 in Baccarat.
Le Petite
A natural 8 in Baccarat.
Lead
To play the first card in a trick, or the card that is played first.
Lead Out of Turn
Playing when not your turn to lead.
Left Bower
Jack of same color as trump suit, second highest card.
Level
Thinking level or outthinking yourself.
Leveling
Thinking about what level of strategy opponent is using.
Leveling War
Multiple players overthinking each other.
Leverage
Using threat of large bet to influence opponent.
Life
Still having chips, still being in the hand or tournament.
Life Master
Achievement rank in ACBL requiring 300+ masterpoints.
Light
Playing aggressively with a weaker hand than typical.
Light 3-Bet
Three-betting with a hand weaker than normal.
Limit Bid
A bid that precisely defines hand strength, allowing partner to decide.
Limp
To enter the pot by calling the minimum bet rather than raising.
Linear Range
A balanced range with hands of all strengths.
Linen Finish
Textured surface on cards for better grip.
Little Slick
Ace-Two as starting cards.
Lobby
Online poker room interface showing available games.
Lock
A sure winner (note: no bet is truly a lock).
Loner Euchre
Attempting to take all tricks alone.
Long Shot
A bet with low probability but high payout.
Long Suit
A suit where you hold many cards.
Long Whist
Whist played to 10 points.
Loser on Loser
Discarding a losing card on another losing card strategically.
M-Ratio
Stack size measured in orbits, accounting for blinds and antes.
Macao
A Romanian banking game similar to Blackjack.
Mahjong
Card versions of the traditional tile game.
Major Arcana
The 22 trump cards in a tarot deck.
Maker
The player who chooses or declares trump.
Makeup
Losses that must be recouped before profit-sharing begins.
Malas
Bad cards or a weak hand in Spanish games.
Maniac
An extremely aggressive player who plays too many hands.
March Euchre
Taking all five tricks, worth 2 points.
Mariáš
A Czech and Slovak three-player game.
Marked Cards
Cards with secret markings allowing identification from the back.
Marker
A casino credit slip allowing players to borrow money for play.
Marriage
A meld of King and Queen of the same suit in games like Pinochle.
Marriage Declaration
Announcing King and Queen for points in Tyzicha.
Masterpoints
ACBL ranking system points awarded at bridge tournaments.
Matador
High trumps that need not follow the usual sequence in some games.
Matchpoints
A scoring method comparing results to other pairs playing the same hands.
Matrimony
One of the compartments in Pope Joan board.
Mau-Mau
German shedding game similar to Crazy Eights.
Mechanic
A dealer skilled in card manipulation and cheating techniques.
Mechanic's Grip
A specific way of holding the deck used by card manipulators.
Meld
A combination of cards that scores points, particularly in Rummy games and Canasta.
Memory Game
Commercial name for Concentration.
Merci
French term for grace in solitaire.
Merged
A betting range with hands of similar medium strength.
Merged Range
A range containing hands of varying strengths without clear separation.
Merged Sizing
Using medium bets with merged range.
Merrimac Coup
Deliberately sacrificing a high card to remove an entry.
Meta-Game
How previous hands and table image affect current decisions.
Michaels Cue Bid
A convention showing a two-suited hand.
Michigan
American version of Newmarket.
Middle
Betting both sides of a game at different lines to win both.
Mighty
Korean game similar to Napoleon.
Min-Bet
Smallest legal bet amount.
Min-Cash
Finishing just inside the money for minimum payout.
Min-Raise
Smallest legal raise amount.
Mini-Baccarat
A smaller table version of Baccarat.
Minimum Defense Frequency
How often you must call to prevent bluff profit.
Minor Arcana
The 56 suited cards in a tarot deck.
Misdeal
An error in dealing that requires reshuffling and redealing.
Misere
Contract to lose all tricks in Preferans.
Misère
A contract to lose all tricks, the opposite of normal play.
Misère Five Hundred
A bid to lose all tricks in Five Hundred.
Mission
Competing for both high and low pots.
Mississippi Straddle
Straddle from any position.
Mixed Strategy
Randomly varying play between options.
Money Finish
Placing high enough to receive prize money.
Monotone Board
All three flop cards of the same suit.
Morton's Fork
Play where opponent loses regardless of their choice.
Move Down
Dropping to lower stakes, often after losses.
Move Up
Playing at higher stakes than usual.
Muck
To fold and discard cards face-down, or the pile of discarded cards.
MUD
Leading Middle-Up-Down from three small cards.
Muggins
Claiming points your opponent failed to count in Cribbage.
Multi 2 Diamonds
Opening showing weak two in major or strong hand.
Multi-Table Tournament
A tournament with players spread across multiple tables.
Multi-Tabling
Playing at multiple tables simultaneously.
Mus
A Basque card game with signaling between partners.
Mystery Bounty
Bounty tournament where elimination prizes are random.
Nain Jaune
French stops game meaning Yellow Dwarf.
Namyats
Transfer bids at the four level.
Nap
Short for Napoleon, or a bid to win all five tricks.
Napoleon Japan
Japanese trick-taking game with bidding.
Nash Equilibrium
Strategy where no player benefits from changing alone.
Natural
A hand dealt without needing to draw cards, or an unbeatable hand like 21 in Blackjack.
Natural Baccarat
A two-card hand totaling 8 or 9 in Baccarat.
Needle
Taunting or teasing opponents at the table.
Negative Double
A double by responder showing values but not a good suit bid.
Nell
The Nine of trumps in Jass, second highest.
New Minor Forcing
Bid in unbid minor after 1NT rebid to force.
Newmarket
A British stops game with betting.
Next Suit
Calling the suit of same color as rejected card.
Nil Bid
Bidding to take zero tricks in Spades, worth 100 points if successful.
Nineteen Hand
A hand worth zero points in Cribbage (impossible to score 19).
Ninety-Eight
Adding game trying not to exceed 98.
Ninety-Nine
British trick-taking game with bidding to exactly 9 tricks.
Ninety-Nine Adding
Similar to Ninety-Eight but with 99 limit.
Nit
An extremely tight player who only plays premium hands.
No Trump
A contract in Bridge where no suit is designated as trump.
No Trumps
Contract without trump suit in Five Hundred.
Nobs
Short for His Nobs, the matching jack in Cribbage.
Nomination Whist
British name for Oh Hell.
Null
A bid to take no tricks, common in Skat.
Nut Advantage
Having more of the strongest possible hands than opponent.
Nuts
The best possible hand given the current board cards.
Odds
The ratio of success to failure for an event.
Oh Hell
Trick-taking game where you must bid exactly the tricks you will win.
Omaha
Poker variant where players receive four hole cards and must use exactly two.
Omaha Hi-Lo
Omaha variant where pot is split between high and low hands.
Ombre
A historic Spanish three-player trick-taking game.
Ombre Player
The player who takes on the contract in Ombre.
On Life Support
Very short stacked.
On the Bubble
Next person eliminated before reaching paid positions.
Open Game
Solitaire with hidden cards revealed during play.
Open Misère
Playing misère with hand exposed.
Opening Bid
The first bid made in an auction.
Opening Lead
The first card played to trick one.
Order Up
Accepting the turned card as trump.
Oscar
A particularly good acting performance at the table.
Oudlers
The three most valuable trumps in French Tarot (1, 21, and Excuse).
Outs
Cards remaining in the deck that will improve your hand.
Ouvert
Playing with hand exposed to all opponents.
Over-Repped
Playing a weak hand as if it were stronger.
Overbet
Betting more than the pot.
Overcall
A bid made after an opponent has opened the bidding.
Overcard
A hole card higher than any community card.
Overhand Shuffle
Transferring small packets from one hand to the other.
Overlay
When tournament entries don't meet the guarantee, house adds money.
Overtrick
Tricks won beyond the contract, earning bonus points.
Overtrump
To play a higher trump than one already played to the trick.
Owned
Thoroughly beaten or outplayed.
Pai Gow Poker
A casino game creating two poker hands from seven cards.
Paint
A face card (Jack, Queen, or King).
Painting
Discarding hearts on tricks to give opponents points.
Pair
Two cards of the same rank.
Paired Board
A board containing a pair.
Pairs Game
Simple name for Concentration.
Palm
Hiding a card in the hand, a sleight-of-hand technique.
Paper Cards
Traditional cards made from paper with plastic coating.
Pares
Betting on pairs in Mus.
Part Score
A contract worth fewer than 100 points.
Partnership
Two players working together as a team.
Pass
To decline to bid, bet, or play in turn.
Pass Pinochle
Declining to bid in Pinochle.
Passing
Exchanging cards with other players before play begins in Hearts.
Pay Jump
The increase in prize money between finishing positions.
Payout Structure
How prize money is distributed among finishers.
Peg
To score points on a cribbage board.
Pelmanism
British name for Concentration.
Penalty
Points deducted or awarded to opponents for failing a contract.
Penalty Card
A card that must be played at the first legal opportunity as punishment for a rules violation.
Penalty Double
A double expecting to defeat the contract for extra points.
Penetration
The percentage of cards dealt before reshuffling.
Perfect Hand
The maximum 29-point hand in Cribbage (5-5-5-J with 5 cut).
Permutations
Possible arrangements of cards where order matters.
Peter
British term for echo signal.
Petit
The trump 1 in Tarot games.
Pharaoh
Finnish shedding game.
Phoenix
A special wild card in Tichu.
Pig
Losing both ways when competing for both high and low.
Pineapple
Hold'em variant where players receive three hole cards and discard one.
Pip
The symbols on a playing card that indicate its rank and suit.
Pique
Reaching 30 points before opponent scores at all in Piquet.
Piquet
A historic French two-player game emphasizing card combinations.
Pit
Gaming area containing table games.
Pit Boss
A casino supervisor overseeing table games in a specific area.
Plain Suit
A non-trump suit in trick-taking games.
Plastic Cards
Durable cards made from plastic instead of paper.
Play Behind
Placing bet for someone not yet seated.
Pocket Pair
Two hole cards of the same rank in poker.
Pocket Rockets
A pair of Aces as hole cards.
Podkidnoy Durak
Throwing-in variant of Durak where multiple players can attack.
Poignée
A bonus for holding many trumps in French Tarot.
Polarized
Betting range containing very strong and very weak hands but nothing medium.
Polarized Range
A range consisting of very strong hands and bluffs, lacking medium hands.
Polarized Sizing
Using large bets with polarized range.
Pone
The non-dealer in Cribbage and other games.
Pontoon
British name for Blackjack, or a hand totaling 21.
Pope
The Nine of Diamonds in Pope Joan.
Pope Joan
An old stops game played with special boards.
Poque
French game considered ancestor of poker.
Position
Your seat relative to the dealer button, affecting the order of action.
Pot
The pool of money or chips in the center of the table that players compete to win.
Pot Equity
Your share of the pot based on your winning probability.
Pot Geometry
How pot size grows based on bet sizing.
Pot Odds
The ratio of the current pot size to the cost of a contemplated call.
Precision Club
System where 1♣ shows 16+ points.
Preempt
A high bid made early to obstruct opponent bidding.
Preferans
A sophisticated Russian trick-taking game.
Preference
A Central European trick-taking game with complex bidding.
Preferred Seating
Requesting specific seat position.
President
A climbing game where the winner becomes President.
Prial
Three cards of the same rank in British games (three of a kind).
Prial Brag
Three of a kind in Brag, the best hand.
Primero
A 16th-century game, ancestor of poker.
Primiera
A bonus for having the best prime cards in Scopa.
Probability
The likelihood of an event occurring, expressed as a percentage or fraction.
Probe Bet
A small bet to gain information about opponent's hand.
Progressive Knockout
Knockout where bounties increase as players are eliminated.
Prop Player
A casino employee paid to start and maintain games.
Protection Bet
Betting to prevent opponents from drawing profitably.
Prší
Czech shedding game meaning "It's Raining".
Psychic Bid
Deliberately misleading bid meant to deceive opponents.
Punt
Making a terrible play, usually spewy.
Punto
The player hand in Baccarat.
Push
A tie between player and dealer, resulting in no money changing hands.
Pwned
Internet slang for owned.
Pyramid
A solitaire where pairs totaling 13 are removed.
Quads
Four of a kind.
Qualifier
Minimum hand requirement to win the low half in hi-lo games.
Quantitative 4NT
4NT inviting slam, not asking for aces.
Quatorze
Four cards of the same rank in French games.
Queen of Spades
Worth 13 penalty points in Hearts.
Queens Around
Four Queens of different suits, worth 60 points.
Rabbit Hunt
Looking at what cards would have come after the hand ends.
Rabbit Hunting
Looking at what would have come after hand ends.
Race
Another term for a coin flip situation.
Rag
A low, worthless card.
Rail
The barrier around a poker area, or watching without playing.
Rainbow
A flop or board with cards of different suits.
Raise
To increase the current bet in poker, forcing other players to match or fold.
Rake
The fee charged by the house for hosting the poker game.
Rakeback
Percentage of rake paid returned to players as a reward.
Rang
Calling trump by playing the first card in Court Piece.
Range
The spectrum of possible hands a player could have.
Range Advantage
Having more strong hands than opponent given the board.
Range Construction
Building a balanced set of hands for a given action.
Rank
The value of a card, such as Ace, King, Queen, Jack, or numbered cards.
Raspasy
A no-contract round in Preferans where all players try to minimize tricks.
Ratholing
Leaving a table with winnings then returning with minimum buy-in.
Razz
Seven-card stud variant where the lowest hand wins.
Re-Entry
Entering a tournament again after busting.
Re-Raise
To raise after an opponent has already raised.
Rebelote
The second card of a Belote combination when played.
Rebid
A second bid by the same player.
Rebuy
Option to purchase more chips after losing your stack in a tournament.
Redeal
To deal cards again after a misdeal.
Redeal Limit
Maximum times you can go through the stock.
Rekt
Internet slang for wrecked/destroyed.
Relay System
Artificial bid asking partner to describe hand.
Renege
To fail to follow suit when able to do so, typically resulting in a penalty.
Repique
Reaching 30 in declarations before any cards are played in Piquet.
Reserve
Cards set aside at the start that can be played to the tableau or foundation.
Reserved Cards
Cards set aside for later use in solitaire.
Responder
Partner of the opening bidder.
Response
A bid made in reply to partner's bid.
Resteal
Re-raising a suspected steal attempt.
Reverse
A card reversing the direction of play.
Reverse Drury
Variation of Drury using 2♣.
Reverse Implied Odds
Future losses when you improve but opponent improves more.
Reverse Tell
Deliberately giving a false tell to deceive opponents.
Revoke
Another term for renege; failing to follow suit when required.
Revoke Penalty
Punishment for failing to follow suit.
Revolution
Playing four of a kind in President, reversing high/low order.
Revolution Daifugo
Playing four-of-a-kind to reverse card rankings.
Riffle Shuffle
Splitting the deck and interleaving cards from each half.
Right Bower
Jack of trump suit, the highest card in Euchre.
Risk of Ruin
Probability of losing entire bankroll.
River
The fifth and final community card in Texas Hold'em.
River Rat
A player who consistently wins on the river card.
RKCB
Roman Keycard Blackwood.
Rock
A very tight, conservative player who rarely takes risks.
ROI
Return on Investment, percentage profit on buy-ins.
Rolled
Having your entire bankroll lost.
Roman Keycard
Asking for aces counting King of trump as fifth ace.
Romanian Whist
Variant of Oh Hell.
Rotation
The order in which players take turns.
Round Robin
A format where everyone plays everyone else.
Roundhouse
Marriage in each suit, worth 240 points.
Royal Flush
The highest possible poker hand: Ace, King, Queen, Jack, and Ten of the same suit.
Rubber
A match of three games in Bridge, or winning two out of three games.
Rubicon Bezique
Four-deck version of Bezique.
Ruff
To play a trump card when unable to follow suit in trick-taking games.
Ruffing Finesse
Leading towards a finesse while void, planning to ruff if covered.
Rummy
Going out by melding all cards at once, earning a bonus.
Run
A sequence of consecutive cards, also called a straight or sequence.
Run It Once
Standard dealing of remaining cards once.
Run It Twice
Dealing the remaining community cards twice when all-in, splitting the pot between results.
Run of Three
Three consecutive cards for 3 points in Cribbage.
Run Pinochle
A-10-K-Q-J of trump suit, worth 150 points.
Rung
Another spelling of Rang.
Runner-Runner
Same as backdoor, needing favorable cards on both remaining streets.
Running
Leading a long suit to force out specific cards.
Running Flush
Three-card straight flush in Brag.
Rush
A winning streak where everything is going right.
Russian Solitaire
Yukon variant with stricter building rules.
Safety Play
Playing to guarantee contract even if losing an overtrick.
Sample Space
All possible outcomes in a probability scenario.
Sandbag
To play weakly to deceive opponents about hand strength.
Sandbag Penalty
Losing 100 points for accumulating 10 bags in Spades.
Satellite
A small tournament where winners gain entry to a larger tournament.
Satellite Ticket
Prize of entry into a larger tournament.
Schafkopf
A popular Bavarian card game.
Schieber Jass
Most popular Jass variant in Switzerland.
Schnapsen
An Austrian two-player game similar to Sixty-Six.
Schneider
Winning with opponent scoring less than half in German card games.
Schooled
Taught a lesson by being outplayed.
Schwarz
Winning all tricks, preventing opponent from scoring any points.
Scissors Coup
Cutting communications between opponents.
Scoop
Winning both high and low pots in hi-lo games.
Scopa
An Italian fishing game, or the act of sweeping the table.
Scopone
Four-player partnership version of Scopa.
Scopone Scientifico
Scientific Scopone with all cards dealt at start.
Scorpion
A challenging solitaire where all cards are face up.
Screen
Physical barrier between partnerships in high-level bridge.
Screw Your Neighbor
Simple comparing game also called Cuckoo.
Scum
The loser in President who must give their best cards to the winner.
Seat Open
Call that a spot is available at a table.
Seat Selection
Choosing where to sit relative to strong and weak players.
Seating Script
Software automatically joining games with fish.
Second Deal
Dealing the second card while retaining the top card.
Sedma
A Czech matching game where sevens are special.
Seeding
Ranking players to determine initial matchups.
Seep
An Indian fishing game similar to Cassino.
Sequence
Cards in consecutive rank order.
Sequential Declaration
Players declare in turn order for high/low.
Session
A single period of play.
Set
Multiple cards of the same rank, or to defeat a contract in bidding games.
Settebello
The seven of diamonds, worth a bonus point in Scopa.
Setting Hands
Arranging your cards into high and low hands.
Seven Card Stud
Poker variant with three down cards and four up cards.
Seventh Street
Final betting round in Seven-Card Stud, also called the river.
Shark
A highly skilled player who preys on weaker players.
Sharp
A professional or sophisticated bettor.
Shaved Cards
Cards trimmed slightly for cheating purposes.
Shedding Game
Games where the goal is to empty your hand first.
Sheepshead
An American game descended from German Schafkopf.
Shelem
An Iranian partnership game with complex bidding.
Sheng Ji
Chinese trick-taking game meaning "Level Up".
Ship
To move all chips into the pot, going all-in.
Ship It
Expression celebrating winning a pot or tournament.
Shoe
A device holding multiple decks for dealing in casino games.
Shoe Game
A card game dealt from a shoe containing multiple decks.
Shoot Moon Pinochle
Bidding to take all points in hand and play.
Shooting the Moon
Taking all hearts and the Queen of Spades in Hearts, giving 26 points to opponents.
Shootout
Tournament where tables don't break, winner from each advances.
Short Club
Opening 1♣ with only 2 or 3 cards.
Short Deck
Hold'em played with cards 6 through Ace only.
Short Suit
A suit where you hold few cards.
Short Whist
Whist played to 5 points.
Shot
An attempt at higher stakes.
Shot-Taking
Playing at higher stakes than normal bankroll management suggests.
Shove
To go all-in, especially in tournaments.
Showdown
The revealing of all hands at the end of a poker game to determine the winner.
Showdown Value
The worth of a hand if played to showdown without improvement.
Shuffle
To mix cards randomly before dealing to ensure fairness.
Sick
Impressive or unlucky depending on context.
Sick Call
Impressive call that proves correct.
Sick Laydown
Impressive fold that proves correct.
Side Suit
Any suit other than trumps.
Sign-Off
A bid telling partner to pass.
Signal
A legal play that conveys information to partner.
Signal Suit
Using specific cards to indicate preference for a suit.
Simultaneous Declaration
All players declare at once using chips or signals.
Single-Table Tournament
A tournament played at one table from start to finish.
Singleton
Holding exactly one card of a particular suit.
Sit Out
Temporarily not playing but holding seat.
Sit-and-Go
A tournament that starts as soon as enough players register.
Sixth Street
Fourth betting round in Seven-Card Stud.
Sixty-Four
A low hand of 6-4-3-2-A in lowball games.
Sixty-Six
German two-player game similar to Bezique.
Skat
Two cards set aside in the German game Skat, or the game itself.
Skill Edge
Advantage due to superior ability.
Skip
A card causing the next player to miss their turn.
Skip Bid
Bid jumping one or more levels.
Skunk
Winning a Cribbage game before opponent reaches 91 points.
Slalom
Alternating trump/no-trump contract in Jass.
Slam
Winning all tricks in a hand, called a grand slam; winning all but one is a small slam.
Slapjack
Reaction game slapping Jacks.
Sleeper Straddle
Straddle that only activates if no one raises.
Sloughing
Discarding dangerous cards when not following suit.
Slowroll
Deliberately taking a long time to reveal a winning hand, considered rude.
Small Blind
The smaller forced bet posted by the player immediately left of the dealer.
Small Zole
The basic contract in Zole.
Smith Echo
A defensive signal showing strength in dummy's first suit.
Smokeout
Attempting to stop someone from shooting the moon.
Snap
Fast-paced matching game.
Snap Call
Calling instantly without hesitation.
Snap Fold
Folding instantly without hesitation.
Soda Card
Top card of the deck in Faro, which doesn't play.
Soft Hand
A hand containing an Ace counted as 11 without busting.
Soul Read
Perfectly reading opponent's exact hand.
Spade
The swords suit in Italian cards.
Spadille
The Ace of Spades when it is the highest trump.
Spar
A South African card game similar to Whist.
Speech Play
Talking during a hand to gain information or influence action.
Spew
Losing chips through poor play.
Spider
A solitaire variant using two decks, building down regardless of suit.
Spin and Go
Hyper-turbo three-player tournament with random prize pool.
Splinter
A bid showing support and a singleton or void in the bid suit.
Splinter Bid
Jump showing support and shortness.
Split
To divide a pair into two separate hands in Blackjack.
Split Pot
A game where the pot is divided between different winning conditions.
Square
A recreational or unsophisticated bettor.
Squeeze
A play in Bridge that forces an opponent to discard a vital card.
Squeeze Play
Re-raising after a raise and call(s) to win the pot immediately.
Stack
The total chips a player has, or to arrange cards dishonestly.
Stacked
Eliminated or having lost everything.
Staking
Providing bankroll to a player in exchange for profit share.
Stand
In Blackjack, to decline additional cards and keep your current hand.
Standard American
Traditional bidding system in North America.
Standard Deviation
Measure of result variability around the average.
Standoff
A tie between player and banker in Baccarat.
Starter
The card cut after the deal in Cribbage, shared by all hands.
Starting Flight
One of multiple starting sessions for the same tournament.
Static Board
A board unlikely to change hand values on later streets.
Stayman
A bidding convention used to find a major suit fit after 1NT.
Steam
Betting recklessly after losses, similar to tilt.
Steel Wheel
A straight flush from Ace to Five.
Stick the Dealer
Rule forcing dealer to name trump if all others pass.
Stiff
Someone who doesn't tip.
Stock
The remaining deck after dealing, from which players draw.
Stöck Jass
King and Queen of trumps in Jass.
Stone Bubble
Finishing exactly on the bubble, just before money.
Stop Card
Card displayed during skip bids requiring pause.
Stopper
A high card that will prevent opponents from running a suit.
Stops Game
Games where play stops when needed card is unavailable.
Stoß
Doubling the stakes in Jass.
Straddle
Voluntary blind bet double the big blind.
Straight
A poker hand of five consecutive cards of mixed suits.
Straight Flush
Five consecutive cards of the same suit, the second-best poker hand.
Stratification
Dividing players into skill categories for separate awards.
String Bet
An illegal bet made in multiple motions.
Strip Shuffle
Taking small groups from top and placing on table.
Strong Bid
A bid showing significant high-card points.
Strong Club System
System where 1♣ opening shows strong hand.
Strong Two Bid
Opening at two-level showing powerful hand (old style).
Suckout
Winning by hitting a lucky card despite being behind.
Sueca
A Portuguese/African trick-taking game popular in Angola and Mozambique.
Suit
One of the four categories in a standard deck: hearts, diamonds, clubs, or spades.
Suit Preference
Indicating which suit you want partner to lead.
Suit Solo
A solo game with a chosen trump suit in German games.
Suited Connectors
Two consecutive cards of the same suit.
Suited Gappers
Suited cards with a gap between ranks.
Supra
Re-redoubling in Jass.
Surrender
Forfeiting half your bet to avoid playing out a hand.
Survivor
Tournament where lasting past a level wins equal prize.
Sweat
To watch someone play with emotional investment.
Sweep
Capturing all cards on the table in one play, earning bonus points.
Sweep Bonus
Extra points for capturing all table cards in one play.
Swiss Pairs
A bridge format pairing players by similar scores.
Switch
A shedding game with special action cards.
Switch Card
Action card in various shedding games.
Table
The two cards set aside in Zole, taken by the declarer.
Table Change
Moving to a different game or table.
Table Image
How opponents perceive your playing style.
Table Selection
Choosing which game to play based on opponent quality.
Table Stakes
A rule where players can only bet chips currently on the table.
Table Talk
Discussion at the table, which may be restricted during active hands.
Tableau
The layout of cards on the table in solitaire games.
TAG
Tight-Aggressive playing style, playing few hands but very aggressively.
Takeout
A bid asking partner to choose a suit.
Talon
The remaining cards after the deal, often used as a draw pile.
Tane
Animal cards in Hanafuda, worth 10 points.
Tank
Taking a long time to make a decision.
Tanto
Points or the score in Spanish card games.
Tanzaku
Poetry ribbon cards in Hanafuda, worth 5 points.
Tarneeb
A popular Middle Eastern trick-taking game similar to Spades.
Tarock
The trump suit in Tarot games, or the games themselves.
Tell
A physical or behavioral clue about a player's hand strength.
Tempo
The timing and initiative in play, controlling the pace of the game.
Tempo Bridge
Speed of making bids and plays.
Tenace
Holding the first and third best cards in a suit (e.g., A-Q).
Texas Transfer
Jump transfer showing six-card major.
Thin Value
Betting for value with a marginal hand.
Third Street
First betting round in Seven-Card Stud after three cards dealt.