Presidents Rules
Presidents is a fun [party card game](/) perfect for groups and gatherings. Players who enjoy social card games often try [Uno](/uno) and [Spoons](/spoons) for similar entertainment. For comprehensive card game rules, [Geeky Hobbies Complete Rulebook](https://www.geekyhobbies.com/the-complete-list-of-card-and-board-game-rules/) provides extensive coverage.
- Category: Family & College Games
- Players: 4, 5, 6, 7
Objective
Climb to the top of the table by emptying your hand before anyone else and claiming the title of President. Fall behind, and you might end up as the Scum, stuck at the bottom of the social ladder. Presidents thrives on quick decisions, table reading, and a playful dose of chaos, because every round shifts the hierarchy and changes how you start the next one.
Material
A standard 52-card deck:
2♠ 3♠ 4♠ 5♠ 6♠ 7♠ 8♠ 9♠ 10♠ J♠ Q♠ K♠ A♠
Card Ranking
3 (lowest) → 4 → 5 → 6 → 7 → 8 → 9 → 10 → J → Q → K → A → 2 (highest)
2s instantly clear the pile.
Setup
Players: 4–8 (best with 4–6)
First game: Deal all cards as evenly as possible. A few players may receive one extra card, which doesn’t affect play.
Following games: Players sit in order of rank, from President at the top to Scum at the bottom. Before the next hand begins, card exchanges take place:
- The Scum gives their best card to the President, who returns any card they choose.
- The Vice Scum exchanges with the Vice President in the same way.
- Middle players (the Citizens) simply keep their seats and their cards.
Rank Hierarchy
- President
- Vice President
- Citizens (middle of the pack)
- Vice Scum
- Scum (always deals the next hand)
How to Play
Starting the Round
- First round: Player holding 3♣ leads.
- Later rounds: President always leads.
Playing Cards
Players lay cards of equal or higher rank than the current pile.
You may play:
- Singles (one card)
- Doubles (pair)
- Triples (three of a kind)
- Quads (four of a kind — instantly clear)
You may pass at any time, even if you could play.
Clearing the Pile
The pile is cleared when:
- Everyone passes (last player to play begins next round)
- A 2 is played
- A four of a kind is played
Special Rules
2s
Highest cards. Play a 2 → instantly clear → you lead next.
Four of a Kind
Any four matching ranks clear the pile immediately.
Multiples Rule
If the pile begins with pairs or triples, you must match the quantity:
- If led with two 5s, you must play a pair higher than 5 (or a triple/quad).
- If led with three 8s, you must play three of a higher rank (or quads).
Card Exchanges (After First Round)
At the start of every round except the first:
- Scum → President: 2 best cards
- President → Scum: 2 worst cards
- Vice Scum → VP: 1 best card
- VP → Vice Scum: 1 worst card
This creates a powerful advantage for upper ranks.
Ending the Round
Players go out in order:
- President (first out)
- Vice President
- Citizens
- Vice Scum
- Scum (last)
These results determine seating and card exchanges for the next round.
Strategy
As President
- Maintain control with strong singles.
- Force opponents to burn their 2s.
- Save mid-strength pairs to block players close to winning.
As Scum
- Aim to climb one rank at a time.
- Play defensively and preserve the few strong cards you get.
General Tips
Early Game:
- Dump weak singles (3s, 4s, 5s).
- Keep pairs/triples intact.
Mid Game:
- Track how many 2s have been played.
- Watch opponents’ card counts.
Late Game:
- Block players close to finishing.
- Use powerful cards to secure your exit.
Variants
Asshole / Scum
Same core game; different names.
Kings Variant
Kings are the highest rank instead of 2s.
Revolution
Playing four consecutive cards of increasing rank reverses the entire ranking order (3 becomes highest, 2 becomes lowest).
Tournament Scoring
Optional point system (lower is better):
- President: 0
- Vice President: 1
- Citizens: 2
- Vice Scum: 3
- Scum: 4
Lowest total after a set number of rounds wins.
Tips
Card Management
- Track all 2s—there are only four.
- Preserve pairs and triples for critical plays.
- Only break strong combinations when necessary.
Table Awareness
- Build soft alliances to control the President.
- Pay attention to who passes quickly—likely holding power cards.
Common Mistakes
- Burning 2s too early
- Breaking up pairs needlessly
- As President, overplaying and drawing the table’s attention
- Refusing to pass strategically when holding strong cards
Frequently asked questions
Is Presidents the same as Asshole?
Yes, Presidents and Asshole are essentially the same game even if the tone of the name changes the atmosphere at the table. Presidents is simply the version people use when they want something more family friendly. Once the cards hit the table, everything plays the same. The ranking order, the way players move up and down the social ladder round after round, and the overall flow all follow the same rhythm. If you know one, you can sit down and enjoy the other without missing a beat.
What determines the President and the Asshole each round?
At the end of each round, the first player to get rid of all their cards becomes the President for the next round, while the last player becomes the Asshole. Other positions like Vice-President or Secretary exist depending on group size.
Do players exchange cards at the start of a new round?
Yes, most groups play with card exchanges. The Asshole must give their best cards to the President, and the President gives back an equal number of their worst cards. This creates momentum for skilled players.
How do bombs or doubles work in Presidents?
You usually play cards of the same rank together. Stronger combinations beat weaker ones. For example, a pair of 8s beats a single 10. Some groups allow “bombs” like four-of-a-kind that beat anything on the table.
Is the 2 always the highest card?
In most versions, yes. The 2 is the strongest single card and beats anything else. Some house rules make Jokers even stronger or introduce special cards that can reset or clear the pile.
Can you skip your turn if you have a playable card?
Normally, no. If you can beat the current card or set, you must either play or pass for the rest of that round on the pile. Once you pass, you’re out until the pile resets or is cleared.