Piquet Rules

Piquet is a traditional [European card game](/) rich in history and strategy. European card game fans often enjoy [Belote](/belote) and [Bezique](/bezique) as complementary experiences. For historical perspective and game evolution, [Britannica](https://www.britannica.com/topic/piquet) offers scholarly coverage.

  • Category: Classic European Games
  • Players: 2

Objective

Outscore your opponent across all six hands of the partie by weaving together sharp declarations, precise trick play, and well-timed bonuses. Piquet rewards patience and nerve, because every exchange feels like a small duel of wits. When you read the flow correctly and squeeze the most value out of each phase, the whole game opens up and becomes a wonderfully strategic battle between two skilled minds.

Material

A 32-card Piquet deck, containing:

7♠ 8♠ 9♠ 10♠ J♠ Q♠ K♠ A♠

All four suits include only: 7, 8, 9, 10, J, Q, K, A.

Card Ranking

A (high) → K → Q → J → 10 → 9 → 8 → 7 (low)

Setup

Players: Exactly 2 Deal: Each receives 12 cards. The remaining 8 cards form the talon (draw pile).

Elder Hand: Non-dealer (acts first, positional advantage) Younger Hand: Dealer

The Exchange

Elder Hand:

  1. Discards 1–5 cards
  2. Draws the same number from the talon
  3. May look at any talon cards they did not take

Younger Hand:

  1. Discards and draws from the remaining talon cards
  2. If Elder took fewer than 5, Younger may take more
  3. May also look at any unclaimed talon cards

Example:

  • Elder discards 3 → draws 3 (5 cards left)
  • Younger may discard up to 5 → draws all 5

How to Play

Phase 1: Declaration

Declared in strict order and resolved before tricks.

1. Point

Determine which player has the longest suit.

Comparison Steps:

  1. More cards wins
  2. If tied → compare pip totals
  3. If tied again → Elder wins

Pip values: A=11, K/Q/J=10, 10–7 = face value

Scoring:

  • 4-card suit = 4 pts
  • 5-card suit = 5 pts
  • 6-card suit = 6 pts
  • 7-card suit = 7 pts
  • 8-card suit = 8 pts

Example: Elder: “Point of 5” Younger: “How much?” Elder: “51” Younger: “Good” → Elder scores 5 points.

2. Sequence

Consecutive cards in one suit.

Types:

  • Tierce (3 cards) → 3 pts
  • Quart (4 cards) → 4 pts
  • Quint (5 cards) → 15 pts
  • Sixième (6 cards) → 16 pts
  • Septième (7 cards) → 17 pts
  • Huitième (8 cards) → 18 pts

Comparison:

  1. Longest sequence wins
  2. If tied → highest top card wins
  3. If tied → Elder wins

If you win: Score all your sequences.

Example: Elder holds A♥ K♥ Q♥ (Tierce) and 9♠ 8♠ 7♠ (Tierce). Younger concedes. → Elder scores 3 + 3 = 6 points.

3. Set

Three or four of a kind (Tens or higher).

Types:

  • Trio (3 of a kind) → 3 pts
  • Quatorze (4 of a kind) → 14 pts

Comparison:

  • Four beats three
  • Higher rank beats lower
  • Tie → Elder wins

Example: Elder: “Three Kings” Younger: “Not good — four Tens!” → Younger scores 14 points.

Carte Blanche

If your initial 12 cards contain no face cards (no K, Q, J) = 10 points.

Announce immediately before exchanging; must reveal hand.

Phase 2: Trick-Taking

Rules:

  • Elder leads first trick
  • Must follow suit
  • No trump; highest card of led suit wins
  • Trick winner leads next

Scoring:

  • Elder scores 1 point for leading first trick
  • Each trick = 1 point
  • Last trick winner = 1 bonus point

Capot

Winning all 12 tricks yields 40 points (instead of 13).

Scoring Summary

Declaration Points

| Category | Points | |----------|--------| | Point | 4–8+ | | Tierce | 3 | | Quart | 4 | | Quint | 15 | | Sixième+ | 16+ | | Trio | 3 | | Quatorze | 14 | | Carte Blanche | 10 |

Trick Points

| Achievement | Points | |-------------|--------| | Lead first trick | 1 | | Each trick won | 1 | | Last trick | +1 | | Capot | 40 total |

Bonus Scoring

Repique (rare, huge)

Score 30+ declaration points before opponent scores anything+60 points

Pique

Score 30+ points (declarations + first trick lead) before opponent scores+30 points

Example Repique:

  • Point = 5
  • Two Quints = 30

= 35 declaration points → +60 bonus = 95 total before tricks start

Strategy

Exchange (Critical Phase)

Elder:

  • Usually discards 5
  • Build the longest suit (Point)
  • Protect long sequences
  • Aim for Quint or better

Younger:

  • Adjust based on Elder’s draw count
  • If Elder takes 5, you get none — plan differently
  • Sometimes draw fewer to deny Elder information

Declaration Strategy

Point: Long suits win often; pip totals matter.

Sequences: A Quint (15 pts) is massive. Two Tierces are only 6 total.

Sets: A Quatorze is worth more than two Quints — extremely powerful.

Trick-Taking

  • Lead strong suits
  • Track every high card — only 32 cards exist
  • Manage tempo: your goal is often to break opponent sequences
  • Prevent opponent from completing Pique/Repique

Ending the Game

The Partie (6 Hands)

After six hands, add totals.

Rubicon

If the loser finishes with under 100 points, the winner scores:

  • Their own points
  • Plus the loser’s points
  • Plus 100 bonus points

Example: Winner: 720 Loser: 85 → Winner receives 720 + 85 + 100 = 905 points

Variants

Piquet au Cent

First to 100 points wins a quick single-hand game.

Piquet Normand

Regional scoring differences; lighter trick values.

Auction Piquet

Players bid for Elder position. Failing to meet your bid incurs penalties.

Frequently asked questions

What is Piquet?

Piquet is a wonderfully old two player French card game that mixes careful hand reading with trick taking. It uses a trimmed 32 card deck and has a rhythm that feels both sharp and elegant once you get used to it. Many players fall in love with how pure and tactical it is.

What cards are used in Piquet?

You play with a 32 card deck made of Aces through 7s in every suit. Everything from 2 to 6 is removed. Aces sit at the top of the ranking, and face cards carry their own point values, which matters a lot when you start counting.

What is the carte blanche?

A carte blanche appears when your hand has no face cards at all. The moment you notice it, you have to announce it for a quick 10 point reward. It shows up rarely, so catching one always feels a bit magical.

How do declarations work in Piquet?

Before the first trick is played, both players compare the strength of their hands. You score for having the best point, the best sequence of consecutive cards, and the best sets of equal rank. Only the stronger declaration in each category earns points, which creates real tension.

What is a repique?

A repique happens when one player scores at least 30 points in declarations before the opponent manages to score anything at all. When it happens, you gain a generous 60 point bonus. It can swing a game before a single trick is taken.

Is Piquet still played today?

Piquet is not as widespread as modern card games, but it still has a loyal circle of fans who appreciate deeper, more thoughtful play. Many consider it one of the finest two player games ever created thanks to its balance of skill, memory, and subtle decision making.