Palace Rules
Palace is a fun [party card game](/) perfect for groups and gatherings. Players who enjoy social card games often try [Uno](/uno) and [Spoons](/spoons) for similar entertainment. For comprehensive card game rules, [Geeky Hobbies Complete Rulebook](https://www.geekyhobbies.com/the-complete-list-of-card-and-board-game-rules/) provides extensive coverage.
- Category: Family & College Games
- Players: 2, 3, 4, 5, 6
Objective
Push out every card you hold by beating the pile with equal or higher ranks. The whole tension comes from managing three layers of cards at once: a hand you control, face up cards you plan around, and the mysterious face down cards waiting to surprise you at the very end.
Material
Standard 52 card deck:
2♠ 3♠ 4♠ 5♠ 6♠ 7♠ 8♠ 9♠ 10♠ J♠ Q♠ K♠ A♠
Card Ranking
3 (low) → 4 → 5 → 6 → 7 → 8 → 9 → J → Q → K → A → 2 (high)
Special cards:
- 2: Resets the pile, allowing any card to follow
- 10: Burns the pile entirely, removing it from play
Setup
Players: 2 to 5 (best with 3 or 4)
Each player starts with three distinct layers of cards:
- 3 face down cards you can’t look at until it’s their turn to be played
- 3 face up cards laid openly on top of those
- A 3 card hand you use first
The remaining deck becomes the draw pile, feeding your hand back up to three cards until it’s empty.
Starting layout example:
[?] [?] [?] ← Face down [5] [K] [9] ← Face up Hand: [7] [A] [4]
How to Play
Phase 1: Playing from Your Hand
As long as the draw pile still has cards:
On your turn, play a card or a set of cards that match or beat the top card on the discard pile:
- Singles, pairs, triples, or all four of a kind
After you play, draw back up to 3 cards.
If you can’t play: You must pick up the entire discard pile and add it to your hand.
Phase 2: Hand and Face Up Cards
Once the draw pile runs out:
Keep playing from your hand. When your hand finally empties, start playing from your face up cards.
You can still be forced to pick up the pile if you can’t or won’t play.
Phase 3: Face Down Cards
When your hand and face up cards are gone:
Flip and play your face down cards one at a time. These cards are blind, which creates some wild moments.
If playable: Great, keep going If not playable: Pick up the pile and the flipped card, returning to hand play
Special Cards
The 2 – Reset
Playing a 2:
- Resets the pile’s rank requirement
- Next player can play anything they want
Example: Pile shows a King. You play a 2. The next player can drop a 3 or anything higher.
The 10 – Burn
Playing a 10:
- Burns the entire pile
- Cards are removed from the round
- You get to lead the next play
Fantastic for removing giant piles that you don’t want to deal with.
Four of a Kind
Playing all four cards of the same rank:
- Burns the pile, just like a 10
- You lead the next card
Multiples
Pairs, triples, and quads all follow special pressure rules.
If the top card is a 6, you can play:
- 6 6
- 7 7
- 9 9 9
After someone plays multiples:
- Next player must also play the same number of cards (or more) at an equal or higher rank
- After a triple, only a triple or a quad can follow
Strategy
Early Game (Draw Pile Available)
Hand management:
- Save your 2s and 10s for clutch moments
- Keep a range of ranks if possible
- Avoid burning big cards without reason
Face up awareness:
- Know what waits in your face up row
- Use your hand to soften the transition
- Protect weak face up cards by clearing space early
Mid Game (No Draw Pile)
Face up decisions:
- Start clearing face ups when it feels safe
- Use your hand to shield against bad face ups
- Avoid picking up the pile unless you have no choice
A pile of 12 cards is a nightmare to pick up late.
Late Game (Face Down Cards)
At this point, luck takes center stage.
Blind flips:
- You flip whatever comes
- High cards feel like gifts
- Low cards can ruin everything
If you pick up the pile:
- You’re back in hand mode
- Slower, but sometimes gives you a second chance
Advanced Tactics
Choosing Face Up Cards
If the rules allow any swapping before the game begins, set your face ups nicely:
- Put high cards (A, 2, K) face up
- Hide weaker cards (3, 4, 5) face down
Special Card Timing
2s – Resets:
- Great for escaping a tough situation
- Use them to slide into weak face ups safely
10s – Burns:
- Best used on huge piles
- Don’t waste them on tiny stacks
Reading the Pile
Track special cards:
- Count how many 2s and 10s remain
- Notice if three Aces have appeared
- Try to guess who has the last strong cards
Multi Card Pressure
Lead pairs or triples to force opponents into uncomfortable plays. Many players will be forced to pick up the pile simply because they can’t match the required quantity.
Variants
Three Handed Palace
Standard format that feels very balanced with three players.
Team Palace
With 4 to 6 players, team up. A team wins as soon as both members finish their cards.
Continuous Palace
Play multiple rounds and score by position:
- 1st = 0 points
- 2nd = 1 point
- Last = 3 points
First player to reach 10 points loses.
Karma
Same rules, different regional name.
Winning
You win by being the first player to clear all your cards, face down stack included.
The final player still holding cards loses the round, sometimes called becoming the “Palace.”
Tips
For Beginners
Main goals:
- Avoid scooping up big piles
- Save your 2s and 10s
- Play your high cards when safe
Don’t stress about:
- Advanced multi card plays
- The face down phase, which is partly luck anyway
For Advanced
Master multiple plays:
- Pairs and triples force hard choices
- Stack pressure on opponents
Card counting:
- Track special cards as best you can
- Watch which ranks appear
Face up planning:
- Optimize your layout
- Use your hand to defend your weaker face ups
Common Mistakes
Mistake 1: Wasting 10s on tiny piles Great burn cards deserve big impact moments.
Mistake 2: Sitting on 2s for too long Use them to unlock your tough face ups.
Mistake 3: Playing face ups too early Keep your hand flexible before committing.
Mistake 4: Forgetting to draw During Phase 1, you always refill to 3 cards. Easy to forget in the heat of play.
Frequently asked questions
What is Palace card game?
Palace, sometimes known as Karma or Shithead, is a lively shedding game that builds real tension as the pile grows. Each player starts with three face-down cards, three face-up cards, and a hand. You play cards in ascending order, and a few power cards can flip the whole situation on its head. The last player still holding cards loses the round, so you always feel the pressure to stay ahead.
What are the power cards in Palace?
Most groups use the classic power cards. The 2 lets you reset the pile to any value you choose, which can save you from tough spots. The 10 burns the entire discard pile, clearing the board and giving you a fresh start. The 7 forces the next player to play a card of equal or lower value, which can really corner them. House rules often tweak these effects a bit, so it’s always good to agree on them before you start.
When do you play face-down cards?
You reach your face-down cards only after emptying both your hand and your face-up cards. At that moment, you flip into a kind of sudden-death mode. You must play each face-down card blindly, hoping it fits the rules of the pile. If it doesn’t, or if it breaks a power-card condition, you have to pick up the whole discard pile. It creates these unpredictable, funny moments everyone remembers.
Can you play multiple cards at once?
Yes, you can play several cards together as long as they share the same rank. It’s a smart move when you want to shrink your hand quickly or when stacking identical cards helps you skip other players. It’s one of those little tactical touches that makes Palace feel more clever than it first appears.
What's the best strategy for starting Palace?
A strong opening makes the whole game smoother. Use your three face-up cards wisely: place your best tools there, usually 2s, 10s, 7s, or strong high cards. Keep a few power cards in your hand for those tricky moments when the table turns against you. Try to unload your weaker or awkward cards early so they don’t trap you later.
How many players can play Palace?
Palace works smoothly with 2 to 6 players using a single deck. If you have a larger group, you can add a second deck and keep the same rhythm. Most people find the game at its most strategic with 3 or 4 players, offering a balance of control and unpredictability.